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The Legend of Zelda: Ocarina of Time Wiki Guide

You; the main protagonist. The Hero of Time. The chosen one to protect Hyrule from Evil.  Also the holder of the Triforce of Courage. 

Princess Zelda

Princess of Hyrule, the deuteragonist, and the holder of the Triforce of Wisdom.

Sheik

A mysterious character, who is one of the last surviving Sheikah and aids you along your quest (but not always with you).

Navi

Your fairy companion. Gives helpful hints and advice.

Ganondorf

The main antagonist. He seeks the Triforces of Power (which he holds), Courage, and Wisdom in order to create the world in his own image. He is known by many as the king of thieves since he rules the Gerudo people.

Rauru - Also known as Kaepora Gaebora when in his owl form, is an ancient Hylian and the Sage of Light. He gives you the Light Medallion in the Temple of Time.

Saria - Link's childhood friend from Kokiri Village. She gives you the Fairy Ocarina and teaches you "Saria's Song". She's the Sage of Forest and is rescued in the Forest Temple just beyond the Lost Woods. When she's awakened as a Sage she gives you the Forest Medallion.

Darunia - Leader of the Gorons. He gives you the Goron Bracelet and the Spiritual Stone of Fire when you're a child. He's the Sage of Fire and is rescued in the Fire Temple just beyond his room in the Goron City. When he's awakened as a Sage he gives you the Fire Medallion.

Princess Ruto - Daughter of King Zora, ruler of the sea Zora people. She gives you the Zora's Saphire when you're a child. She's the Sage of Water and is rescued in the Water Temple beneath Lake Hylia. When she's awakened as a Sage she gives you the Water Medallion.

Impa - Server and protector of the royal family, watches over Princess Zelda especially. She teaches you Zelda's Lullaby. She's the Sage of Shadows and is rescued in the Shadow Temple above the Graveyard in Kakariko Village. When she's awakened as a Sage she gives you the Shadow Medallion.

Nabooru - The second in command of the Gerudo people. She is the Sage of Spirit and is rescued in the Spirit Temple found in the dessert just beyond Gerudo Valley. When she's awakened as a Sage she gives you the Spirit Medallion.

From left to right: Darmani, Impa, Nabooru, Rauru, Ruto and Saria
Sours: https://www.ign.com/wikis/the-legend-of-zelda-ocarina-of-time-3d/Characters

Characters / The Legend of Zelda: Ocarina of Time

The Triforce Wielders:Link, Princess Zelda, Ganon/Ganondorf
Other Recurring:Goddesses and Allies, Villains and Enemies, Races
Main Series:The Legend of Zelda, Zelda II: The Adventure of Link, A Link to the Past, Link's Awakening, Ocarina of Time, Majora's Mask, Oracle games, Four Swords, The Wind Waker, Four Swords Adventures, The Minish Cap, Twilight Princess, Phantom Hourglass, Spirit Tracks, Skyward Sword, A Link Between Worlds, Tri Force Heroes, Breath of the Wild
Spin-Offs:Philips CD-i Games, Hyrule Warriors, Cadence of Hyrule, Hyrule Warriors: Age of Calamity

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Heroes

    Link 

https://static.tvtropes.org/pmwiki/pub/images/Both_Links_OoT_9454.png

Voiced by:Fujiko Takimoto (child), Nobuyuki Hiyama (adult)

The legendary Hero of Time who would be spoken of fondly for years to come. Orphaned during the violent Hyrulean Civil War, he was raised among the childlike Kokiri as one of their kind. After having a dream about Princess Zelda being attacked in front of the Castle Town, the fairy Navi and the Great Deku Tree send him on a quest to find Zelda and stop a great evil.

He also appeared in Majora's Mask. See here for more information. In Twilight Princess, he also becomes the Hero's Shade, the mentor to his descendant. See here for info on him there.


  • '90s Hair: His adult self was designed to look like a 90s Pretty Boy movie star (specifically Leonardo DiCaprio), and has the hair curtains to go with it.
  • Adorably Precocious Child: Aside from a few sporadic childish animations, he remains a determined and mature hero at the ripe age of 10-12.
  • All of the Other Reindeer:
    • Throughout his childhood, Link has always been picked by the other Kokiri for being different, such as being the only Kokiri without a fairy. It’s later justified because Link was revealed not to be Kokiri, but a Hylian.
    • Also subverted when Link returns to his home and found out that the kids who picked on him, mostly Mido, felt bad about it and wanted to apologize to Link.
  • Audience Surrogate: He is, literally, a Link between the player and the game.
  • Badass Adorable: As a young boy. Even older Link tends to get a "d'aww" out of fans when he gets his cute on.
  • Bishōnen: When older. He's one of the most famous examples in gaming, as well as possibly the best example out of the adult versions of Link (along with his Hyrule Warriors and Breath of the Wild incarnations).
  • BFS: The Biggoron Sword is a more down to the earth example, being the size of a two handed sword.
  • Blow You Away: Farore's Wind, which Link uses to create a single use warp point at doorways in dungeons.
  • Bow and Sword, in Accord: Archery has a stronger focus than in previous Zelda titles, being Link's only way to fight when mounted on Epona and Light Arrows are needed to fight Ganondorf.
  • But Now I Must Go: Link vanishes from Hyrule at the conclusion of Ocarina of Time to return to his childhood; the Adult timeline (consisting of The Wind Waker, Phantom Hourglass, and Spirit Tracks) takes place in the world he left behind.
  • Chaste Hero: This Link never receives so much as a kiss despite all the women practically throwing themselves at him. He only gives away the chastity sometime during the offscreen period between Majora's Mask and Twilight Princess.
  • Chick Magnet:
    • His childhood friend Saria has a crush on him, which makes Mido resent Link.
    • Ruto, after some pretty blatant flirting, gives him the royal engagement stone and would have likely expected Link to follow through on the "promise" as an adult if not for being a Sage.
    • Nabooru laments she can't keep her promise to reward a now adult Link. Especially since he's gotten so handsome.
    • Navi is also revealed by Shigeru Miyamoto to harbor romantic feelings for Link.
    • Malon and Zelda have also been interpreted as having feelings for Link. Navi was apparently jealous of the latter according to the creators.
  • Childhood Marriage Promise: He has one with Ruto, albeit a byproduct to get the final stone for Zelda, and can jokingly ask for a second with Malon if Talon wasn't joking about it.
  • The Chosen One: He is the Hero of Time (although apparently he isn't tall enough for the ride as a kid so he has to sleep for seven years in order to be eligible). Considering that just gave Ganondorf seven years to take over without opposition, the age requirement was axed for future child Link's.
  • Clothes Make the Legend: Here, it's the standard outfit for the Kokiri. His green tunic is so intrinsic to his legend that it directly inspires the outfits for twolater Links (and indirectly inspires a third).
  • Contrasting Sequel Protagonist: Chronologically, he is the fourth incarnation of Link. The Links of The Legend of Zelda: Skyward Sword, The Legend of Zelda: The Minish Cap, and The Legend of Zelda: Four Swords were well-adjusted, adorkable childhood friends of Princess Zelda. This one is a stoic boy who was orphaned in the Kokiri Forest and didn't meet Zelda until he was sent on his quest. He is also the first Link to suffer a long-term loss, seeing as how he was put to sleep in the Sacred Realm for seven years while Ganondorf ruined Hyrule. In one of the Alternate Timelines he's also the only hero who ultimately failed in his quest, dying at the hands of Ganon during their final battle.
  • Cool Sword: It's called the friggin' Master Sword. Though Link can get an even bigger and heavier-hitting one in the form of the Biggoron Sword.
  • Crazy-Prepared: Link has a weapon in his arsenal for everything. His Slingshot and Bow serve as projectiles, his bombs can clear breakable rocks and weak walls, his Boomerang can stun enemies and reach distant objects, his Hookshot can help him clear gaps, his Megaton Hammer can pound in certain objects, his Iron Boots allow him to walk underwater, his Lens of Truth can see past illusions, his Hover Boots can clear short gaps that the Hookshot won't work on, his Silver Gauntlets gives him greater lifting strength, and his Mirror Shield can reflect light for puzzles.
  • Determinator: It's tradition for Link to never give up and this incarnation is no different.
  • Doorstop Baby: His dying mother left him in the care of the Deku Tree.
  • Drop the Hammer: The Megaton Hammer, which allows him to pound in certain switches and break certain rocks, and it can serve as an alternative melee weapon in a pinch.
  • Famed in Story:
  • Fingerless Gloves: As an adult, he is given leatherly gaunlets with holes for his fingers to wear.
  • Ground Punch: Does one whenever he uses one of the three magic spells.note Nayru's Love, Din's Fire, or Farore's Wind.
  • Hair of Gold, Heart of Gold: He is the Hero of Time, noble, courageous, and chaste. And of course, he has blond hair.
  • He Is All Grown Up: Goes from a young kid to a handsome young adult. Nabooru lampshades by saying she would really have kept her promise had she known this is what Link would like in seven years.
  • Hello, [Insert Name Here]: Though canonically known as Link, the player can name him anything they want... including Zelda.
  • The Hero Dies: One of the Alternate Timelines in the series begins when Link is defeated in the final battle with Ganon.
  • Heroic Build: Adult Link has a fairly toned body, though it isn't shown off to the extent of his Twilight Princess successor.
  • Heroic Mime: The reason Link says so little, per Word of God, is to further his role as Audience Surrogate. However, when he appears in another game as the Spirit Advisor to the next Link, it's averted as he speaks quite a bit.
  • Heroic Spirit: As usual with the Links, nothing can get him down. Not even missing out on seven years of his life while Ganondorf ran amok in the kingdom.
  • Horse Archer: The only thing that he can use while riding Epona is his bow.
  • Hot-Blooded: Have you heard his war cries? Being voiced by Nobuyuki Hiyama is a sure way to tell the player that Link is eager for battle... and often jumping into action without thinking.
  • Human All Along: After he grows up, it's revealed that Link is not a member of the elf-like Kokiri race, but of the human Hylian race.
  • An Ice Person: Ice Arrows which freeze enemies. Useful, but he doesn't need them to clear the game.
  • Implied Love Interest: See Chick Magnet above. This is apparently a biproduct of the fact that Nintendo planned at one point to add Dating Sim mechanics in the game with multiple girls, but it was scrapped fairly early on. However, the final product only tease potential love interest without fully commiting to anyone in particular.
  • Instant Expert: Link masters bombs, the bow, the slingshot, and the ocarina, among other items, the moment he picks them up.
  • Kid Hero: Even "Adult" Link still counts as a kid hero, in a way, since he's still 9-10 mentally.
  • Lady and Knight: The White Knight to Zelda's Bright Lady.
  • Legacy Character: Future Links are considered successors to this one. Also, according to Hyrule Historia, this Link himself is a successor to the Links from Four Swords, The Minish Cap and Skyward Sword.
  • Light 'em Up: Light Arrows, which from this point in the series replace the Silver Arrows from the older games.
  • Lightning Bruiser: This is probably the most invincible the Hero of Hyrule has ever and will ever be. He can swing any weapon with complete ease regardless of size, hits like a truck, an incredibly versatile kit of items and spells, and the strength to lift marble columns that eclipse him in size.
  • Magic Knight: This Link in particular has an arsenal of magic arrows and spells to help him through dungeons, and can later use a magic-enhanced Spin Attack that increases its range and power.
  • Magic Music: From the Fairy Ocarina, and later the Ocarina of Time, he can play a variety of songs for different purposes such as signifying his permissions from Zelda to access royal areas, summon rainstorms, speed the passage of time, and warp between the various elemental temples.
  • Manchild: His gestures and mannerisms are still child-like when older, although it's not really his fault, since his mindset was not given time or the opportunity to age due to being asleep for seven years.
  • Missing Mom: Link's relatives are not mentioned at all until the completion of the Forest Temple where the new Deku Tree reveals the truth to him. When Hyrule was going through a bloody civil war, Link's mother was gravely injured and she entrusted Link to the Great Deku Tree before passing away.
  • Modesty Shorts: Only the keenest of eyes will notice, but as a child Link actually wears a pair of green shorts hidden beneath the skirt of his tunic.
  • Moses in the Bulrushes: His mother left him in the care of the Deku Tree to save him from the war.
  • Mr. Fanservice: Adult Link, by design. Early in development, Link's appearance was going to be closer to how he looked in A Link to the Past, but Yoshiaki Koizumi deliberately changed it to be more physically attractive after a comment from his wife, in which she asked if Nintendo didn't have any handsome male characters after seeing Link's first character model. The result was a complete success, in and out of universe.
  • Never Grew Up: Subverted. While he does start as a child in the Kokiri Forest, not only does he grow up, but he's revealed to be the only inhabitant who can do so given that he's actually a Hylian.
  • Nice Hat: The green floppy cap is iconic for Link, so it's a given. In this universe, it's part of the standard male attire for the Kokiri tribe.
  • Nice Job Breaking It, Hero!:
  • Not So Stoic:
    • He's shown with a completely horrified expression once he sees what Ganondorf has replaced Hyrule Castle with.
    • He flinches every time Ruto brings up his "promise" to marry her.
    • He's left slackjawed by Twinrova's transformation.
  • Oh, Crap!: When he meets Ruto in the Water Temple seven years in the future and realizes she still wants to marry him.
  • The Paragon: This incarnation of Link sets the standard for those who appear in the Adult and Child Timelines.
  • Parental Abandonment: He was left in the Great Deku Tree's care as a young child, which the Great Deku Sprout explains as being due to his mother having been left fatally injured during a civil war and being forced to leave him with the Kokiri before she passed on.

    Sprout: Some time ago, before the King of Hyrule unified this country, there was a fierce war in our world. One day, to escape from the fires of the war, a Hylian mother and her baby boy entered this forbidden forest. The mother was gravely injured... Her only choice was to entrust the child to the Deku Tree, the guardian spirit of the forest. The Deku Tree could sense that this was a child of destiny, whose fate would affect the entire world, so he took him into the forest. After the mother passed away, the baby was raised as a Kokiri.

  • Playing with Fire: Din's Fire, which creates a huge fireball around him, the magic he'll be using for most of the game, and the only one he needs to get. Also has this in the form of the Fire Arrows.
  • Plot-Relevant Age-Up: He is the chosen owner of the Master Sword but was not old enough to wield it. So he's kept sealed away in the Sacred Realm for seven years until he is old/strong enough to do so.
  • Rewarding Vandalism: Link's primary source of income is smashing random objects, especially pottery.
  • Screaming Warrior: Every attack he makes is accompanied by a loud yell, and he's never quiet about it. This is especially true when comparing to his successors (and predecessors) who are more restrained in their fighting grunts.
  • Sealed Good in a Can: When he withdraws the Master Sword, he turns out to be too young to be the chosen hero. Thus his spirit is sealed away for seven years while his body matures to be old and strong enough to fight Ganondorf the way he needs to.
  • Shared Family Quirks: 3D makes it so that Link occasionally does the same sword twirl as his descendant in Twilight Princess.
  • Spin Attack: His signature move since The Legend of Zelda: A Link to the Past. With a magical ring created by the blade for good measure. Just hold down on the sword button to charge up the spinning.
  • Spirit Advisor: Hyrule Historia confirms that this Link will go on to become the Hero's Shade in The Legend of Zelda: Twilight Princess.
  • The Stoic: He rarely changes his expression from a straight face.
  • Storm the Castle: He goes through eight dungeons (five of which are temples) and Ganondorf's castle by himself.
  • Suddenly Voiced: As the Hero's Shade in Twilight Princess, he goes from pure Voice Grunting to having text dialogue.
  • Super Strength: With the Goron's Bracelet and later the Silver and Golden Gauntlets. While it doesn't translate to greater attacking power, all three increase his lifting strength to the point where he can move gigantic stone objects.
  • Took a Level in Badass: After the Time Skip in the Sacred Realm, which gives him the ability to wield much more powerful and effective weapons than his child self could.
  • Unlucky Childhood Friend: For his love interests the future, they can never be with him anymore since he is sent back to the past, despite knowing him from their childhood. And it is possible for Link to tie the knot with one of his childhood friends in his new past, they are not the same person he knew from the future.
  • Unskilled, but Strong: He never really gains much more combat training than a typical child ever does, and most of his attacks are widely telegraphed slashes. He still comes out on top either way, and, if the Golden Gauntlets factor into his physical might, he eventually gains enough strength to toss a giant pillar of pure stone quite a ways behind him.
  • Wolverine Publicity: Ocarina of Time Link is widely considered to be the most iconic version of the Hero of Hyrule. He's the base design for the general Link in the first two Super Smash Bros. games (and gets a separate trophy to himself [and Navi] specifically in the 3DS version of the fourth game), his actions are the linchpin and splitting point for the Zelda timeline, the design used for a Soul Calibur appearance, and has a costume in Hyrule Warriors for his adult self; he also appears playable as his child self in Super Smash Bros. Melee and in Super Smash Bros. Ultimate as an unlockable character, as well as Hyrule Warriors as a DLC character (though all of the child appearances has some added influence from Majora's Mask). He's also the first Link to appear in another Link's game.
  • Would Hit a Girl: He has to as he's releasing Jiro and his carpenters after they were all kidnapped by the Gerudo Bandits. He also does this with the Poe sisters and Twinrova (Kotake and Koume).
  • Younger Than They Look: While Link's body aged 7 years, his mind was frozen in time, so mentally, he's this. Ironic, as the Kokiri are typically Older Than They Look. Although, the implication is that, while a child, Link is fairly mature for his age.

    Navi 

https://static.tvtropes.org/pmwiki/pub/images/navi_oot.png

Voiced by:Kaori Mizuhashi

Link's Fairy Companion. She is mainly useful for learning enemy weaknesses and searching for clues around the environment.


  • Anti Poop-Socking: The 3DS remake adds a couple of pieces of advice for her to dole out periodically, one of which is telling you that she's tired and you (too) should take a break.
  • But Now I Must Go: In the ending. The manga implies she is leaving Link's side because he has emotionally matured into an adult, and thus doesn't need her anymore, as fairies were entrusted to Kokiri children, though Link is still physically a child.
  • Captain Obvious: Mostly due to her not being programmed to recognize the player's location when giving advice. (Like when she tells you to go to Kakariko Village even though you're already there.) However, the first dungeon has a bit where she tells you that you need a key to open a door with a chain and lock on it, which will undoubtedly prompt you to respond "No, really?" or some other variant.
  • Clingy Jealous Girl: Not all that apparent as others but Word of God is she was jealous of Zelda and romantically attracted to Link, another parallel to Peter Pan.
  • Exposition Fairy: The Trope Codifier, and first of many in the series. She serves as Link's guide throughout his adventure.
  • Fairy Companion: The Trope Codifier. While a fairy companion is nothing new, she is the first and most iconic example in the Zelda franchise.
  • I Will Find You: It is heavily implied in the beginning of Majora's Mask that Link is looking for her after she left him in Ocarina of Time, only to be sidetracked by the Majora's Mask-possessed Skull Kid. Hyrule Historia eventually confirms that this is the case.
  • Meaningful Name: She helps you Navigate. There's a second Genius Bonus meaning. Navi is an old Hebrew word for prophet.
  • Nice Girl: The few chunks of dialogue that reference Navi (mostly by the Deku Tree) or are her talking about herself strongly hint at her being meant to be one of these. This is in sharp contrast to every other Fairy Companion in the franchise (Manga and Cartoon counting), who all feature at least a certain degree of temperament.
  • Spark Fairy: Ocarina of Time was the first game where fairies appeared as balls of light with wings, setting the precedent for the portrayal of fairies in future Zelda games.
  • Undying Loyalty: Despite her initial doubts of the boy, she eventually becomes one of Link's most loyal companion, following him out from Kokiri Forest and only leaving him when his destiny is complete.
  • Unlucky Childhood Friend: Word of God reveals that she had feelings for Link, but he doesn't appear to reciprocate (though knowing Link, it's hard to tell). At the end of the game, Navi disappears in the Temple of Time, so things didn't work out well for her and Link.

    Princess Zelda (Unmarked Spoilers) 

https://static.tvtropes.org/pmwiki/pub/images/Both_Zeldas_OoT_bigger_7498.png

Voiced by: Jun Mizusawa

The Princess of Hyrule. Despite her young age, she is wise beyond her years. She is aware of Ganondorf's plans to conquer the entire world and she has her own plans to stop him. MAJOR unmarked spoilers ahead.


  • Barrier Maiden: She and the other Sages seal away Ganon after Link defeats him. In the timeline where Link dies are forced to seal him in the Sacred Realm instead turning the holy place into the Dark World.
  • Cassandra Truth: Zelda's father did not believe her warnings about Ganondorf because her visions were just that and it may as well been only a dream. While her father had no solid evidence that Ganondorf was plotting to take over Hyrule, the fact that he didn't even bother to hear her out causes her visions to become a reality.
  • Cool Crown: Part of the outfit.
  • Damsel in Distress: Averted until the end for the first time in the series. Most Zeldas after followed suit, often taking a more active role in the adventure.
  • Dreaming of Things to Come: She had a prophetic dream about Ganondorf betraying her father. Guess what happened after Ganondorf swore loyalty to the king.
  • Ermine Cape Effect: Unlike the previous Princess Zelda in A Link to the Past, this one is always seen in formal dresses to better convey her royal status.
  • Fallen Princess: She was forced to give up her life of royalty to masquerade as a Sheikah warrior for seven long years, all to hide from Ganondorf until the return of the Hero of Time.
  • Fatal Flaw: In a striking case of Irony, the holder of the Triforce of Wisdom is completely lacking in foresight and utterly fails to know her enemy, falling for Ganondorf's plots more than once. In many ways, she makes the game A Tragedy of Impulsiveness.
  • High-Class Gloves: She wears a pair of elbow-length gloves as an adult.
  • Holy Hand Grenade: Pins Ganon down with a blast of light magic during the final battle.
  • I Got Bigger: The timeskip ages her cute child form into the beautiful maiden fans know.
  • Irony: Despite being the holder of the Triforce of Wisdom, she has no conception of Ganondorf's intellect or vision, and not only does she advance his plans, she steps right into his Batman Gambit near the end of the game.
  • It's All My Fault: She openly stated that everything that had occurred was due to her young mind not able to handle the consequences of the Sacred Realm.
  • Lady and Knight: The Bright Lady to Link's White Knight, as Link is essentially sworn to help her defend Hyrule from Ganondorf.
  • Legacy Character: Just like Link. She is descended from a long line of Hyrulean royals who often name their daughters Zelda.
  • Leitmotif: Zelda's Lullaby. It first appeared in A Link to the Past, where it was associated with all seven of the Maidens, but this game gives the piece its title and its sole association with Zelda.
  • Master of Unlocking: Zelda uses her magic to undo the locks when Ganondorf's Tower is collapsing.
  • My God, What Have I Done?: Professes profound sorrow over her meddling with the Sacred Realm, the subsequent ruin of her kingdom, and the loss of seven years of Link's life. When Ganon is defeated, she sends the hero back in time to regain his childhood.
  • Mystical Waif: Young, naïve, inexperienced, has magical powers, the villain is after her. Yup.
  • Nice Job Breaking It, Hero!: Repeatedly. Almost every major decision Zelda makes causes people grief, and usually advances the cause of evil.
    • First, her plan to safeguard the Triforce by gathering all the Spiritual Stones together backfires tremendously—not only is she actually doing Ganondorf's work for him, she enables him to waltz right into the Sacred Realm at his leisure. He rubs this in the player's face after they draw the Master Sword for the first time.
    • Second, her decision to emerge from hiding and reveal herself near the end of the game is exactly what Ganondorf had gambled she would do, allowing him to snatch her up in the space of a moment.
    • Third, because she feels guilty for the first two and all the trouble resulting from them, she sends Link back in time to right before they met... and dooms the boy to wander unfulfilled in a world where nobody knows him. Every single relationship he'd built after leaving the Kokiri Forest? Ret-Gone. His relationship with the Kokiri? Doomed to fade. This leads the Hero of Time's spirit to remain as the Hero's Shade.
    • This also inadvertently causes Twilight Princess; because Link somehow kept his Triforce of Courage when he was sent back in time, the Triforce got split anyway, allowing Ganondorf to gain the Triforce of Power, survive execution and start the plot of The Legend of Zelda: Twilight Princess.
    • Finally, removing the Hero of Time from her own timeline proved to be a colossal mistake, since anybody who's seen the intro to The Wind Waker knows that there's no Hero of Time to stop Ganondorf when he came back, leading to Hyrule being destroyed.
  • Parental Abandonment: Her father was presumably killed right when she runs away with Impa.
  • Pimped-Out Dress: She wears a very fancy formal dress an adult, complete with the sigil of her kingdom.
  • Princesses Prefer Pink: She wears white and pink.
  • Properly Paranoid: Zelda suspects that Ganondorf intends to overthrow her father and locate the Triforce, a suspicion that is implied to not be taken seriously. Turns out, she's right.
  • Rebellious Princess: When her kingdom falls, she becomes a ninja instead of hiding out the old-fashioned way.
  • Royals Who Actually Do Something: Although she stays mostly in the sidelines as a child, she takes on a more active role as an adult.
  • Royalty Super Power: Her powers of course are something passed down her bloodline.
  • Seven Heavenly Virtues: Humility; Princess Zelda gave up her royal status and life, taking on the identity of Sheik and working alongside Link to defeat Ganondorf. She also accepts that everything that went wrong during the game was her fault for not realizing the consequences of her actions.
  • Supernatural Sealing: Seals Ganondorf into the Sacred Realm at the end of the game alongside the other Sages.
  • Tomboy Princess: An Informed Attribute of hers, coming from a Gossip Stone, and possibly a foreshadowing of her time as Sheik.
  • Waif Prophet: She has prophetic dreams, which is why she is so receptive to the idea of Link being The Chosen One.
  • Warrior Princess: To some extent. Not only was she running around Hyrule disguised as a Ninja, but she also helped out a bit in the final battle, where she helps unlock the barriers keeping them from escaping the castle and helps Link pin Ganon down so he could land the final blow. She improves in this area over time.
  • The Wise Prince: Gender Flipped. Though Ganondorf outsmarted her, even as a child she is very perceptive and intelligent.

    Sheik (Unmarked Spoilers) 

https://static.tvtropes.org/pmwiki/pub/images/OoT_Sheik_2712.png

Voiced by: Jun Mizusawa

A mysterious Sheikah warrior that claims to be the Last of His Kind. Sheik teaches Link the various songs to teleport him to the various temples around Hyrule. MAJOR unmarked spoilers ahead.


  • Ambiguously Brown: Sheik's skin is noticeably darker than Zelda's, though not as much as the gerudo and it's more pronounced in official art.
  • Art Evolution: Despite being stated that Sheik is actually Zelda in disguise, she was given a masculine design, as seen on the right, to not make the fact too obvious. This was dropped in the remake to make the nature of the disguise more realistic and obvious.
  • Breakout Character: Though this game is Sheik's only canonical appearance in the series, she/he has left a big impact on the franchise overall. Sheik typically appears as a separate character from Zelda in spinoff material such as the Super Smash Bros. series and Hyrule Warriors, was briefly planned to appear in Twilight Princess, and the idea of a disguised Zelda was eventually revisited in The Wind Waker with Tetra.
  • Dark-Skinned Blonde: In contrast to the fair-skinned, red-haired Zelda, Sheik has tan skin and light blonde hair.
  • Faux Action Girl: Ruto tells Link that Sheik rescued her, but that's about it. Upon the game's release there were a few misleading posters and images showing Sheik fighting alongside Link.
  • Harp of Femininity: Sheik teaches Link music with a harp.
  • I Never Told You My Name: Sheik lets a single "Link" slip at the end of the first "conversation" with Link in the Temple of Time despite being literally the first person to encounter him in the future and no else seeming to recognize him from when he was a child. An early indication that Sheik is someone you know.
  • Kung-Fu Wizard: A Ninja who, as Zelda, possesses magical powers.
  • Musical Spoiler: Their Leitmotif contains a snippit of Zelda's Lullaby, one of several hints that they're actually the same person.
  • Ninja: In all but title, complete with sudden vanishing acts whenever Link looks away for a moment, using deku nuts as flash bombsnote although it's hinted that she actually stuns Link with them, and quickly leaves while he's frozen, making it look like she vanished from his point of view, and using height to hide on more than one occasion.
  • OOC Is Serious Business: The usually stoic Sheik flips out once Bongo Bongo escapes, bordering on a nervous breakdown as she mentions that Impa went to the Shadow Temple. Qualifies as Foreshadowing to Sheik being Zelda, since Impa was Zelda's caretaker and someone she really cared about.
  • Peek-a-Bangs: Her hair always covers her left eye, adding to her mysterious nature.
  • Purple Prose: Sheik has a tendency towards flowery language, especially when teaching Link new songs.
  • Samus Is a Girl: Reaching It Was His Sled levels, Sheik is eventually revealed to be Zelda.
  • Sarashi: For good reasons. There are also bandages in other parts of the body to make the Sarashi look less obvious.
  • Significant Double Casting: Sheik and Zelda's Voice Grunting are both done by the same actress, for obvious reasons. This makes Sheik's few voiced grunts (Like when she blinds Link with a Deku Nut), a form of foreshadowing as they're actually quite feminine if you manage to listen to the seconds long clips.

The Sages

    General 

https://static.tvtropes.org/pmwiki/pub/images/sage_medallions.png
  • Barrier Maiden: After Ganondorf seizes the Sacred Realm, the five temples of Hyrule—the place where the two worlds intersect—become corrupted and begin radiating evil power, warping the land in horrible ways. The Sages' duty is to absorb and seal that power, which in turn cleanses Hyrule of darkness.
  • The Chosen Many: Link isn't the only destined hero—all five of the "awakened" Sages are called to their role.
  • Color-Coded for Your Convenience: They're each associated with one color: Light/Yellow, Forest/Green, Fire/Red, Water/Blue, Shadow/Purple, and Spirit/Orange.
  • Elemental Powers: Of a sort—the first five represent commonly seen elements in video games (Light, Forest, Fire, Water, and Shadow), with Spirit as a notable exception (the Spirit Temple is sand-based, but presumably the "Sage of Sand" didn't fit the pattern). Subverted in that none of the Sages are shown as having power over those elements—they more embody them.
  • Jumped at the Call: The "awakening call" of the Sacred Realm reached out to all five of the earthbound Sages, and they immediately traveled to their respective temples to deal with the evil that had conquered them. Nabooru, the Sage of Spirit, is something of an exception, but then she was brainwashed at the time (see her entry below).
  • Party of Representatives: The Sages represent all of Hyrule's major humanoid races. There's a Hylian (Light), Kokiri (Forest), Goron (Fire), Zora (Water), Sheikah (Shadow), and Gerudo (Spirit), with a second Hylian (Zelda) as their leader.
  • Rainbow Lite: Each Sage is associated with one color of the rainbow except indigo. Sheik/Zelda, the leader of the Sages, does technically fill in that color by wearing a dark blue bodysuit most of the time.
  • Theme Naming: They're all named after towns from Zelda II, aside from Impa and Zelda who are Legacy characters. Mido also follows this naming scheme as a bit of Red Herring. Interestingly there's no character named Kasuto.
  • Uncertain Doom: There are vague implications that at least some of them were killed on their way to awakening as Sages. Mido sadly accepts that Saria is never coming back, and he and King Zora are seen mournfully staying out of the festivities at Lon Lon Ranch in the ending. Darunia is also not seen when you pass the same boss door he passed, implying he was eaten by Volvagia. The fact that (some of) their counterparts in The Wind Waker and Breath of the Wild explicitly were killed also seems to imply that this is a Recurring Element that started in Ocarina of Time. However, there are certain chronologically subsequent games such as A Link to the Past, The Wind Waker, and A Link Between Worlds where the new Sages are either explicitly or implicitly the descendants of the Ocarina Sages, which would seem to indicate that they actually survived in this game. Furthermore, Nabooru is explicitly alive as Koume and Kotake intend to brainwash her again, and later games explicitly state that Sages must be replaced if they die.

    The Sage of Light 

Rauru

https://static.tvtropes.org/pmwiki/pub/images/rauru_artwork.png

The last of the original Sages remaining, and the Sage of Light. Rauru explains to Link that he sealed Link away for seven years in the Sacred Realm so he could age into the intended Hero of Time, that Ganondorf has taken over Hyrule, and assigns him to awaken the reincarnations of the remaining sages.


  • Last of Their Kind: He's the last of the Ancient Sages.
  • Light Is Good: He's the Sage of Light who guards the Sacred Realm from evil.
  • Mr. Exposition: He delivers a heavy Plot Dump when Link wakes up.
  • Precursors: He is one of the original Sages who created the Temple of Time and the Temple of Light to protect the Triforce from evil.
  • Sealed Good in a Can: Unlike the other Sages, he's in the Sacred Realm and is only met once the entrance is opened.
  • Sole Survivor: He's the last of the original sages.
  • Seven Heavenly Virtues: Patience; Rauru waits seven years for Link to grow up and mature into a proper hero, looking after him all the while.
  • Time Abyss: According to Hyrule Historia, Rauru sealed the Sacred Realm before the Kingdom of Hyrule was established, and he's still around in Ocarina of Time.
  • Wizard Beard: Signifies his position and age as the last of the original Sages.

    The Sage of Forest 

Saria

https://static.tvtropes.org/pmwiki/pub/images/saria_oot.png

Link's childhood best friend. She is later revealed to be the Sage of Forest.


  • Accent Slip Up: When shown the Keaton Mask in the Japanese version, Saria gets so excited that she accidentally uses the Kokiri Verbal Tic "jora" (or "Kokiri accent" as she says). Saria's embarrassed by her slip-up.
  • Dub Name Change: She's called Salia in German and Sharia in Taiwanese.
  • Fan of Underdog: A slight example; when Link was a kid and didn't have a fairy, he didn't have any friends in the village... except Saria herself who went out of her way to be his friend when the rest of the Kokiri shunned him.
  • Girl Next Door: The kind, supportive friend who grew up with The Hero.
  • Girly Girl: The most feminine out of all the major female characters in the game.
  • Leitmotif: Saria's Song, which plays in full in the Lost Woods and lets Link contact her when played on his Ocarina.
  • Little Miss Badass: She may not get the chance to show it, but she regularly navigates the mysterious Lost Woods, which are brimming with hostile beasts, to reach a special grove. Later, after being called to the Forest Temple as its new Sage, she goes back through the woods—which are now full of even scarier monsters, including ten-foot Moblins—and navigates the sacred space for at least some time without being captured.
  • MacGuffin Person Reveal: She turns out to be the Sage of Forest.
  • Magic Music: She gives Link his first ocarina, and later teaches him Saria's Song, which allows her to communicate with him all over the world via the power of the forest spirits.
  • Nice Girl: She classifies as this almost by default, really, since she was the only Kokiri in the village willing to befriend Link back when Link didn't have a fairy.
  • Older Than They Look: Kokiri don't physically age beyond ten years old, so it's possible that Saria was older than ten years old when Link was a child. She's at least seventeen by the Time Skip, despite still looking like a ten year old.
  • Only Friend: To Link in the Kokiri Forest. It's implied that Link didn't have many friends in the Kokiri Forest except for Saria.
  • Plucky Girl: She made her way through the monster infested Forest Temple, which must've taken a lot of courage. She was also a loyal friend to Link, not caring that he was considered a misfit by the other Kokiri.
  • Seven Heavenly Virtues: Charity; Saria gives Link an ocarina as a token of friendship, and is willing to sacrifice her carefree life for the sake of Hyrule.
  • She Cleans Up Nicely: In a manga-exclusive story, as the Fairy Princess for a play being performed for the Kokiri Festival.
  • Unlucky Childhood Friend: Her speech upon becoming a sage seems to indicate feelings for Link. However, sages are obligated to serve the gods without any bonds to the mortal world. Additionally, she Never Grew Up which would make things even more complicated.
  • Voice with an Internet Connection: Once Link learns her song, he can use it to speak with Saria from anywhere in Hyrule, and even when she’s is inside the Sacred Realm.
  • Waif Prophet: Of a sort—she can commune with the forest spirits better than any other Kokiri (which in turn gives her glimpses of the future that she uses to help Link), and often serves as the Great Deku Tree's mouthpiece.
  • Who Wears Short Shorts?: The only female Kokiri to wear this.
  • You Gotta Have Blue Hair: She has green hair, unlike the other Kokiri children who have blonde or orange hair.

    The Sage of Fire 

Darunia

https://static.tvtropes.org/pmwiki/pub/images/darunia.png

The chief of the Goron people. He at first rejects Link, but later comes to accept him after he clears Dodongo's Cavern of monsters. He gives Link the Goron Ruby and inducts him in as a member of the tribe. Seven years later, he attempts to rescue his people from the dragon Volvagia by going to the Fire Temple. He is revealed to be the Sage of Fire.


  • Action Dad: Having a son didn't stop him from going to rescue the rest of his people.
  • Ancestral Weapon: Subverted. The Megaton Hammer is technically his since he's descended from the Goron hero who fought Volvagia in the past, but he decides to hold the line against the dragon to send Link to save the Gorons and get the hammer.
  • The Big Guy: He's not only physically imposing, but is very strong.
  • Big "YES!": His reaction to Saria's Song, the best tune he's heard in ages.
  • Blood Brothers: With Link. He even names his son after him.
  • Grumpy Bear: For a while. Because Ganondorf had blocked up the entrance to Dodongo's Cavern and summoned monsters in the cavern, Darunia is very unhappy. His mood gets worse when he thinks he was tricked by the King of Hyrule, his sworn brother.
  • Intergenerational Friendship: It's never stated how old he is, but it's implied to be older than Link who starts the game as a ten-year-old boy.
  • Jerk with a Heart of Gold: Although he acts rude and dismissive towards Link at first, he does care deeply about his people. He does lighten up into a fun nice guy after Link plays Saria's song for him.
  • Large Ham: Breaks out into wild dancing when Link play's Saria's Song in front of him. And later, after Link defeats King Dodongo, pats him on the head with nearly enough force to knock him over.

    Darunia: "Something just came over me! I suddenly wanted to dance like crazy!"

  • Perpetual Frowner: Before Link defeats King Dodongo, he wears a deep frown.
  • Proud Warrior Race Guy: As a Goron, he initially refuses outside help.
  • Seven Heavenly Virtues: Temperance; Despite his wild demeanor, Darunia is dedicated to the protection of his people and is open to making new allies. He becomes a Sworn Brother to Link after the latter defeats King Dodongo.

    The Sage of Water 

Ruto

https://static.tvtropes.org/pmwiki/pub/images/rutos.png

The princess of the Zora Fish People. Link first meets her Inside Jabu-Jabu's Belly, where she is searching for the Zora's Sapphire that Jabu-Jabu swallowed. Later revealed to be the Sage of Water.


  • Adaptational Modesty: Ruto's "developments" have been censored in Ocarina of Time 3D; she has scales that looks like she's wearing a dress.
  • Arranged Marriage: She arranged herself to be married to Link back when both were kids, as the Zora Sapphire is meant to be used as a really fancy wedding bond.
  • Childhood Marriage Promise: Link unwittingly promises to marry her in exchange for the Zora's Sapphire.
  • Early Installment Weirdness: Not only do later Zelda games establish that the Zora are Long-Lived (somewhere over 200 years on average), Breath of the Wild in particular shows that they have Proportional Aging to go along with it (i.e. a 20-30 year old Zora still looks like a child). In Ocarina of Time, though, Ruto is indicated to be around the same age as Link, grows at the same rate as him and other Hylians, and has nary a hint of Mayfly–December Romance.
  • Fish Person: More than previous Zoras, she's entirely humanoid with blue-white skin and fins. The remake added a dorsal fin.
  • I Got Bigger: She's noticeably more developed after the time skip.
  • Interspecies Romance: She's a Zora who has a crush on the Hylian hero Link, but when they meet again, she makes it clear that their engagement must be put on indefinite hold as her duties as a sage will always come first.
  • Legendary in the Sequel: A stone tablet in Breath of the Wild mentions that her achievements are forever etched into the history of Hyrule. This includes her love for the Hero of Time which is what convinced Mipha that it was fine to be in love with the Link from her era.
  • Missing Mom: Ruto's mother is never seen in the game. Neither Ruto nor King Zora talk about where she is or if she’s alive.
  • Non-Mammal Mammaries: She has breasts, or at least breast-like swellings on her chest.
  • Older and Wiser: While she still has her crush on Link after the time skip, she is far more mature and is concerned about the state of her people.
  • Prized Possession Giveaway: A twofold case. After being helped by Link on the quest for Zora's Sapphire, and later saved from Big Octo and Barinade, Ruto gives him the Sapphire itself. She reveals that it's her most valued possession, inherited from her mother who told her that she would only give it to her future husband. While they ultimately don't marry due to their respective duties, Ruto is still supportive of him, and hands him over another valued possession (the Water Medallion) after he helps her cleanse the Water Temple from Morpha's influence.
  • Rebellious Princess: She went into Jabu-Jabu to get her pendant herself, not caring what her father thinks of her vanishing act.
  • Rescue Romance: She only started showing interest in Link after he saved her from Barinade.
  • Royals Who Actually Do Something: When her people's lives are threatened in the future, the Zora princess ventures into the Water Temple to save them.
  • Seven Heavenly Virtues: Chastity; Despite wanting to marry Link, Ruto chooses to suspend her vow so that she may serve as a Sage.
  • Tomboy Princess: Her attitude makes her different from a typical Princess Classic.
  • Tsundere: Type A. She's snarky and rude at first, but after Link saves her she's practically making kissy faces at him.
  • The Ugly Guy's Hot Daughter: King Zora makes one wonder where the family resemblance comes from.
  • Unlucky Childhood Friend: Justified. Like Saria, she must put her duties as Sage to come first.
  • Uptown Girl: She's a princess and Link is an orphan.
  • Water Is Womanly: She's elected to be the Sage of Water, representing the Zora race and watching over the well-being of the aquatic biomes of Hyrule (Zora's Domain and Lake Hylia). While there are other female Sages as of this game's events (namely Saria for Forest, Impa for Shadow and Nabooru for Spirit), she's the one who develops the most affectionate bond towards Link, offering him marriage after she gives him Zora's Sapphire.

    The Sage of Shadow 

Impa

https://static.tvtropes.org/pmwiki/pub/images/impa_oot.png

Zelda's nursemaid who is a Sheikah warrior who helps Zelda escape the castle when Ganondorf invades. She is later revealed to be the Sage of Shadow.


  • Ascended Extra: While Impa’s been part of the series from the very beginning, up to this point she had always been relegated to the instruction manuals, where she served as little more than Ms. Exposition. Ocarina of Time marked not only her first appearance in the games proper, but also the first time she was actively involved in the game’s plot, and she’s been a key character in the series ever since.
  • Dark Is Not Evil: She's the Sage of Shadow, and one of the good guys.
  • Faux Action Girl: Despite her reputation as being tough, we don't see her do any actual fighting in the game. Her most prominent action scene is fleeing with Zelda from Hyrule Castle, but running away is a lot more acceptable when you're the only protection a ten year old sole surviving heir has. Then again, like Sheik, we never got to see what she did during all those seven years.
  • It May Help You on Your Quest: Teaches Link "Zelda's Lullaby", probably the most useful piece of music in the game.
  • Last of Her Kind: The last surviving member of the Sheikah. For real, given Sheik is just a disguise. Oddly, Breath of the Wild, confirmed to take place more than 10,000 years after Ocarina of Time, has a thriving Sheikah race.
  • Legacy Character: Impa is a name given to all of Zelda's caretakers in the series. Interesting to note is that while Impa existed as a character prior to this game, she never appeared in-game, only briefly mentioned in the story scroll for Zelda II: The Adventure of Link. Otherwise, the bulk of her significance was limited to the story in the instruction manuals.
  • Ninja Maid: Without the costume, but seeing that she is Zelda's nursemaid, she still qualifies.
  • Seven Heavenly Virtues: Diligence; Impa devoted her life to protecting Princess Zelda and to defending Kakariko Village.
  • Supernatural Sealing: Sealed Bongo Bongo within the Bottom of the Well before it escaped.
  • Team Mom: She's Zelda's nursemaid. It's possible that she taught Zelda to disguise herself and the ways of the Sheikah.
  • Took a Level in Badass: A Meta Example. Impa had existed as a character prior to this game but never made an actual appearance, was only mentioned in-game once, and as a little old woman who only provided exposition. Cue Ocarina of Time, and Impa debuts as a tall Amazonian warrior.

    The Sage of Spirit 

Nabooru

https://static.tvtropes.org/pmwiki/pub/images/nabooru.png

The second-in-command of the all-female Gerudo thieves who secretly despises Ganondorf. She attempts to break into the Spirit Temple to retrieve the Silver Gauntlets, but is captured and brainwashed by Twinrova instead. She is revealed to be the Sage of Spirit.


  • Developers' Foresight: Has dialogue for Link wearing the Gerudo mask in the short timeframe you can talk to her.
  • Dub Name Change: She's called Naburu in Italian to preserve the sound of her name, as "oo" would just be pronounced as a long "o".
  • Everyone Has Standards: While she's a thief, Ganondorf's actions are too much even for her to stomach.
  • Gentleman Thief: She insists strongly that there is Honor Among Thieves and the Gerudo as a whole should be this.
  • Hello, [Insert Name Here]: When she learns the player's name she says "what kind of a name is that?" — even if the player's name is also Nabooru.
  • Honor Among Thieves: Nabooru is a thief but has a firm code including not hurting people.
  • It's Personal: When Link talks to her in the Sacred Realm, it's clear that Nabooru is furious at being brainwashed by Ganondorf. She's thus very excited about getting a personal revenge on him as the Sage of Spirit.
  • It's Pronounced "Tro-PAY": Pronounced "Naboru", not "Naburu" officially.
  • Legendary in the Sequel: Like the other sages, she has a stained-glass image of her likeness on display at Hyrule Castle in The Wind Waker. By the time of Breath of the Wild, set more than 10,000 years in the future, she is revered as a hero by the Gerudo.
  • Mini-Boss: The only Sage Link actually has to fight, but she is brainwashed for it; Nabooru is the third and final Iron Knuckle encountered in the Spirit Temple (she only takes half the damage of the other two), and she's fought between passing through the dungeon's boss door and the corridor that leads to the actual boss, Twinrova.
  • Rebellious Spirit: Her initial motivation for seeking the Silver Gauntlets was to "steal the treasure and mess up [Ganondorf's] plans". Later in the Chamber of Sages she chuckles at the prospect of getting back at Ganondorf via her role as a Sage.
  • Samus Is a Girl: The third Iron Knuckle miniboss is her.
  • Seven Heavenly Virtues: Kindness; Nabooru is appalled by the actions of her king Ganondorf, and put a young Link's safety above her own when attacked by Twinrova.
  • Screw the Rules, I'm Doing What's Right!: As she stated to Link, she knows that Gerudo law requires that she bow down to Ganondorf due to his being the first male born in a century to the group, but she doesn't care and will not acknowledge Ganon as her king due to the atrocities he committed.
  • The Starscream: A rare heroic example. Though she serves as Ganondorf's second-in-command, she openly despises him and protests his cruelty towards innocents. Her initial attempt to invade the Spirit Temple is explicitly stated to be an attempt to mess up the King's plans.
  • Token Good Teammate: She's the only one of the Gerudo who openly opposes Ganondorf.
  • Token Minority: Like the other Gerudo, she is of a different ethnicity then most of the Hylians.
  • Unlikely Hero: She's a thief from Ganondorf's own people who helps to return peace to the world. Even she is surprised when she is called to be a Sage:

    Nabooru: "...Isn't it funny? That a person like me could turn out to be the Sage of Spirit!"

  • Woman in White: Though the lighting in the Spirit Temple makes it look pink, as portrayed in her artwork, her attire is shown to be white when Link meets her in the Chamber of Sages.

Other Characters

    Great Deku Tree 

https://static.tvtropes.org/pmwiki/pub/images/deku_tree.png

The guardian spirit of the Kokiri tribe. He is cursed by Ganondorf at the beginning of the game, and dies shortly after Link breaks the curse. A new Deku Tree grows in his place when Link is older, which retains all memories from the first, who tells Link that he is a Hylian and not a Kokiri.


  • Fisher King: Once the Deku Tree dies, Kokiri Forest goes to seed and stays like that until the other Fisher King, Phantom Ganon, is destroyed and the Deku Tree Sprout is born.
  • Genius Loci: He's a sentient tree so big he serves as the first dungeon, and the wisest you'll ever see.
  • Legacy Character: The first Deku Tree in the series. The Deku Tree seen in The Wind Waker is explicitly descended from him.
  • Leitmotif: Has a dire, somber theme.
  • Mentor Occupational Hazard: Serves as the Kokiri's mentor, but kicks the bucket not long after the game starts due to Ganondorf's curse.
  • Nature Spirit: The spirit of the Kokiri Forest. Shortly after he dies and Ganondorf gets the Triforce of Power, malignant monsters take up residence in Kokiri Village and stay there until Phantom Ganon is killed in the Forest Temple, which bring the tree back to life as a sprout.
  • Non-Mammalian Hair: Has a mustache for some reason.
  • Sacrificial Lamb: Is killed off early in the game, right after completing the first dungeon, which is his insides and roots (this is in spite of Link killing the parasite Gohma, who had already taken enough life from the tree).
  • Wise Tree: He serves as the Kokiri's guardian, giving them advice whenever they seek him.
  • World Tree: The Deku Tree is the guardian of the Kokiri Forest. When it dies, it allows for monsters to invade the village, especially after Link is unable to prevent the "wicked man of the desert", Ganondorf, from getting into the Sacred Realm; the monsters will be waiting for Link in the future and don't go away until the sprout awakens upon completing the Forest Temple and waking Saria as the Forest Sage.
  • Ye Olde Butcherede Englishe: Loses this trait upon reincarnating into the new Deku Tree Sprout.
  • You Are Too Late: After Link breaks the curse, he reveals that even before Link started, he was suffering from it for so long that he was going to die regardless and that the whole affair was to see if he was capable enough for his quest.

    The Kokiri 

https://static.tvtropes.org/pmwiki/pub/images/320px_kokiri_kids.png

The children of the forest who are under the protection of guardian fairies and the Great Deku Tree. They aren't allowed to leave the forest. They don't age, keeping the appearance of children.


  • Cannot Spit It Out: When Mido is talking to adult Link after defeating the Forest Temple, he has difficulty saying that Saria always liked Link. It could be that Mido had feelings for Saria and was jealous of Link being the object of Saria's affections, which is why he struggles to complete the sentence.
  • Creepy Child: Fado, the blonde Kokiri Link meets in place of Grog. She states that everyone who enters the Lost Woods turns into a Stalfos. She ends the conversation by asking Link if that will happen to him, too… and giggles. Even creepier, it's revealed in the Historia that's exactly what happens to him.
  • Despair Speech: Mido gives one about Link and Saria.
  • Fiery Redhead: Mido. At first, he's bossy and domineering and happens to be redheaded. Even after he shows a nicer side, he's still got an attitude.
  • Green-Eyed Monster: Mido is jealous of Link over his close relationship to Saria.
  • Heroic BSoD: Even though he’s not that heroic, Mido is in shock over Saria becoming the Sage of Forest and is seen sitting together with King Zora during the credits sequence rather than celebrating Ganondorf’s defeat.
  • Hidden Elf Village: The Kokiri village is hidden in a forest southeast of Hyrule, and is normally forbidden to non-Kokiri.
  • Immortality Begins at Twenty: Or around 10 in this case. Link is a Hylian adopted by the Deku Tree and ages normally. However, he blended in without suspicion for his entire childhood showing that Kokiri probably age the same way until they hit double digits and stop. He leaves home right around the time the truth would've been exposed anyway since he'd start to look older than the the 9-12 limit.
  • Jerkass Has a Point: While he may have said it to partially bully Link, Mido was right in that Link needed to find a sword and a shield before he could see the Great Deku Tree since there were monsters on the way to and inside the Great Deku Tree.
  • Jerk with a Heart of Gold: Mido definitely. It's implied that he has antagonized Link in the past and continued to do so in the beginning. However, he seems to like Saria and even promised to guard the Secret Forest Meadow for her. In the future, he voices his regret for picking on Link and never apologizing to him.
  • Meaningful Name: Mido. It sounds like the Japanese word for green (midori). As in, green with envy. Though this is probably a coincidence given he was named for the Town of Mido in Zelda II. (He's the only non-sage character to follow their naming scheme.)
  • Musical Theme Naming: Saria is derived from Aria. Mido and Fado's names are composed of solfedge syllables.
  • Never Grew Up: The Kokiri are a race of children that remain ten forever. Link is an exception because he's really a Hylian.
  • Nominal Importance: Only three Kokiri have names. Saria, Mido, and Fado. Saria has some serious plot importance, Mido is the "boss" of the Kokiri, and Fado has a bit of importance to the Biggoron Sword quest (and it's theorized she was being considered to be the Sage of Wind when a Wind Temple was being considered in-game). Every other Kokiri is nameless. Heck, Fado's name isn't even mentioned in-game either.
  • Our Fairies Are Different: They resemble Hylian children, have their own flying Fairy companion, and are closely attuned to the Kokiri Forest. Many people outside of the Forest refer to them as "forest fairies" or "fairy children".
  • Punny Name: Depending on how you pronounce it, Mido sounds like meadow, which is also meaningful as he guards the Sacred Forest Meadow in the adult timeline.

    Kaepora Gaebora 

https://static.tvtropes.org/pmwiki/pub/images/kaepora_gaebora_artwork_ocarina_of_time.png

The wise old owl who shows up around Hyrule. He appears to give the player hints as to where to go next and what to do. However, his long-winded text conversations and Exposition Break manner of speaking made him annoying in any playthrough but the first one.


  • Dub Name Change: He's called Methusa in German.
  • Exposition Break: "Do you want to hear what I said again?"
  • Exposition Fairy: Not as consistently as Navi, but he also guides Link through his quests, and sometimes gives him lifts.
  • Giant Flyer: He's a large owl that can carry child Link at a few points.
  • The Omniscient: Kaepora is already aware of the 'legends of the boy who travels through time', the many trials and hardships he will face, before Link's journey has even begun.
  • The Owl-Knowing One: He's a wise old owl that knows a lot about Hyrule and its inhabitants. Whenever Link encounters him, he offers some advice to Link.
  • Reincarnation: The Gossip stones hint that he is the reincarnation of an ancient sage. All There in the Manual confirms that he's Rauru.
  • Shall I Repeat That?: The Trope Codifier. While he's not the first video game character to ask if the player wants to hear their information again (e.g. Buzz Buzz from EarthBound delivers the game's famously quirky humour by asking this question while he's dying, and won't actually die until the player selects "No" to his question), his long-winded and trivial speeches, asking the question almost every time he appears, switching between "Did you get all that?" and "Do you want to hear what I said again?" with the cursor always defaulting to the option that makes him repeat himself regardless of how he words it, and appearing in a reputable title from one of Nintendo's core franchises, has ensured his infamy.
  • Suspiciously Similar Substitute: Appears to be based on the owl from Link's Awakening, and serves a similar purpose as a source of exposition.
  • The Watcher: Supports the Hero of Time in his adventures across Hyrule and Termina as much as he can, even when he believes Link has come of age and no longer needs assistance, he promises to continue to watch over him.

    Malon 

https://static.tvtropes.org/pmwiki/pub/images/malon_oot.png

The girl from Lon Lon Ranch. She teaches Link Epona's Song.


  • Affectionate Nickname: She most often refers to Link as "fairy boy", thanks to noticing right away that he comes from Kokiri Forest.
  • Bilingual Bonus: The patterns on her dress are Hylian for "Lon".
  • Cheerful Child: As a kid, she's always seen smiling or singing.
  • Childhood Friend Romance: Unrequited version; In the manga adaptation, Malon develops a crush on Link after they meet, which grows stronger after he saves her from Ingo. However, when she realizes how fond Link is of Zelda, she realizes that her love for him won't work out. Ironically, this is in stark contrast to the games, where Malon is never explicitly stated to be in love with Link.
  • Childhood Marriage Promise: Her father offers to let young Link marry her after he wins the Super Cuccoo game on Lon Lon Ranch, even though he was teasing.
  • Dub Name Change: She's called Maron in the original Japanese version.
  • Farm Girl: She lives on Lon Lon Ranch with her father.
  • Friend to All Living Things: She introduces Link to Epona as her friend.
  • Girl Next Door: A cute, down-to-Earth Farm Girl who gets Ship Tease with the hero.
  • Informed Ability: A Gossip Stone informs us that she set the record for the horseback obstacle course. At no point in the actual game does she ride a horse, though.
  • Missing Mom: Her mother is implied to have been dead for a while. If Talon's reaction to the Gerudo Mask is any indication (it reminds him of his wife), her mom might be a Gerudo (explaining the red hair).
  • Mixed Ancestry: It's implied that her Missing Mom was a Gerudo, given her father's comment about the Gerudo Mask reminding him of her. If it is the case, it would make her the first character of mixed ancestry in the series.
  • Ship Tease: The way she calls Link "fairy boy" can be taken as being a sign of a crush on Link. Also, one Gossip Stone states that Malon wishes to meet a Knight in Shining Armor that would sweep her off her feet, implying she develops feelings for Link should he rescue her from Ingo.
  • Shout-Out: She wears a broach in the shape of Bowser's face on her ascot.
  • Suspiciously Similar Substitute: Quite a few attached to her—Malon is a Suspiciously Similar Substitute for Marin from Link's Awakening, who was a Suspiciously Similar Substitute for the Zelda from A Link to the Past.
  • The Ugly Guy's Hot Daughter: Talon isn't very good-looking, but his daughter is a very cute girl who grows into quite the beauty.

    Talon and Ingo 

https://static.tvtropes.org/pmwiki/pub/images/talon_ingo.png

Malon's father (Talon) and the farmhand (Ingo).


  • Brainwashed and Crazy: Ganondorf brings out Ingo's resentment toward Talon and makes him evil in the adult years. He gets better after you defeat him in a race and get Epona. This is more obvious in the manga than the game.
  • Bumbling Dad: Talon, to the point where your first introduction to him is finding him asleep in the middle of his job delivering milk to Hyrule Castle (with his daughter Malon — who gives you a cucco to wake him up — implying this is not an uncommon occurrence).
  • Dub Name Change: Talon is called Taron in the original dub, Tairong in Chinese and Tairon in Taiwanese, while Ingo is called Basil in German.
  • Forgiveness: Basically the character arc of these two characters. During childhood Ingo resents Talon's laziness and eventually is granted ownership of the ranch by Ganondorf, becoming its cruel owner. When Link restores things to the way they were, both seem to come to terms with their past sins; by the ending, it's all apparently water under the bridge, as they can be seen (seemingly very drunk) with an arm around the other's shoulders smiling and dancing in celebration.
  • Have We Met?: When Link talks to him as an adult, Ingo asks if they met before.
  • Hourglass Plot: Ingo starts as the embittered, hardworking farmhand while Talon is the kind-hearted but lazy ranch owner. Ganondorf's influence sees them switch places, with Ingo taking over the ranch and throwing Talon out. Fortunately, the trope here comes to its happier ending, with Ingo and Talon both learning from their experiences and becoming better people for it.

    The King of Hyrule 

The ruler of the Kingdom of Hyrule, and Zelda's father.
  • Adults Are Useless: Subverted.
    • In the main events of the game, he in no way directly aids Link's mission to stop Ganondorf, forcing Zelda to intervene. He is however, responsible for the current era of tranquility, and tries to keep his people safe.
    • Even he appreciates Zelda was right in the Child Timeline ending when Link from the future appears wielding the Triforce of Courage — irrefutable evidence that Ganondorf is plotting against him.
  • Authority Equals Asskicking: Before the events of Ocarina of Time the land was engulfed in a fierce war, many lives were lost. The king stepped forward to personally end the conflict, unifying the people.
  • The Ghost: Mentioned several times throughout the game, but never directly seen.
  • Horrible Judge of Character: The king genuinely believes Ganondorf is a sincere man, and has his allegiance.
  • Noodle Incident: Orders the road to Goron Village to be closed to Hylians due to Death Mountain's eruptions, but banning his people from journeying to Zora's Domain (via magic) is never explained and can only be speculated.
  • Not Now, Kiddo: Is more concerned with running his kingdom than listening to his own daughter's warnings. This has profound consequences for him and the realm.
  • Poor Communication Kills: He refuses to believe his daughter's prophetic dreams of Ganondorf's imminent threat to the age of peace are anything more than dreams.
  • Posthumous Character: Heavily implied to have been murdered along with his court by Ganondorf in the Adult Timeline, once the Gerudo King emerged from the Sacred Realm welding the Triforce of Power.

    Sharp & Flat 

https://static.tvtropes.org/pmwiki/pub/images/sharp_and_flat.png

Two brothers who served Hyrule's royal family as musical composers.


    The Gorons 

https://static.tvtropes.org/pmwiki/pub/images/256px_oot_goron_artwork.png

The people who dwell inside the mountains. They are, or at least appear to be, made of stone.


  • Bilingual Bonus: In a bit of a Stealth Pun, they are named after the Japanese onomatopoeia for rolling rocks.
  • Eat Dirt, Cheap: They eat rocks.
  • The Glomp: The Gorons love giving hugs to their friends, which freaks Link out for obvious reasons.
  • One-Gender Race: They all appear to be male and call each other "brother".
  • Proud Warrior Race Guy: The Gorons as a whole actually don't seem to exhibit this trait. While later games would see them becoming more warlike, the Gorons in this game are a fairly laid-back and peaceable society who frequently need the help of a more-warlike visitor to bail them out.
  • Verbal Tic: They commonly tack "-goro" onto the ends of their sentences or words.note  In the manga adaptation, at least. They don't do this in the game proper.

    The Zora 

https://static.tvtropes.org/pmwiki/pub/images/zoraoot_9.png

The people who dwell in a cave at the end of a river.


  • Actually Pretty Funny: Wearing most masks around the Zora King will amuse him, remarking he finds Hylians to be funny creatures. Wearing the Zora mask, however, makes him very displeased.
  • Adipose Rex: King Zora. He's so fat and huge that just moving to the side to let Link pass behind him (with a pretty funny "Ouweep" sound) takes a while.
  • Childhood Friends: King Zora XVI and Biggoron are friends from childhood.
  • Decomposite Character: Later games establish them as separate from the Enemy Zoras.
  • Fish People: Unlike previous Zoras from the previous games, these Zoras are much more beautiful and human-like.
  • Good Parents: Based off King Zora’s interactions with Ruto, he seems to be a good dad. He becomes concerned once he learns his daughter has been eaten by Lord Jabu-Jabu and is grateful to Link for saving her.
  • Non-Mammal Mammaries: Judging by Ruto and the Zora females seen in other games, this is typical of the race. The male Zoras themselves have visible pecs.
  • Our Mermaids Are Different: They have traits of mermaids as well as Fish People. They have legs with flippers, sea resistant skin and can breathe underwater. They have the tail of the aquatic animal they're based on instead of hair. They are able to live on land, but can dehydrate quickly.
  • Schmuck Bait: They believe wholeheartedly in the "Legend of Zora" that visitors should feed Lord Jabu-Jabu to bring them happiness. It's the only way to progress in any case.
  • Sealed Good in a Can: The entire race gets frozen into the ice of their aquatic home by Ganondorf, though they probably aren't conscious for it. The only ones to escape this fate are King Zora (who's frozen in red ice and can be rescued with blue fire), Princess Ruto (who is ultimately saved from the ice by Sheik), and the Shopkeeper (who seems to be sealed inside his shop by red ice, but is otherwise fine).
  • Smooch of Victory: Hilariously offered to you by King Zora XVI, and declined by Link, if you save him and already have the Zora Tunic in your possession.

    Lord Jabu-Jabu 

https://static.tvtropes.org/pmwiki/pub/images/jabujabu.png

A giant fish/whale hybrid. To acquire the Zora Sapphire, which he swallowed, Link must go into his belly and find both it and Princess Ruto.


  • The Assimilator: In Master Quest there are cows being absorbed alive into his stomach lining, distrubingly.
  • Bigger on the Inside: His belly is much bigger than you'd expect looking at him.
  • Bilingual Bonus: A naming Stealth Pun, Jabu-Jabu is named after the Japanese onomatopoeia for water splashing.
  • Bizarre Alien Biology: Jabu-Jabu has moving Floating Platforms inside of him, which are useful for traversing the multi-layered stomach.
  • Dub Name Change: His original name literally translates as Lord Splish-Splash.
  • Electric Jellyfish: His stomach is infested with them. According to Ruto, this is not normal.
  • Extreme Doormat: You can whale on him with your sword all you want. He'll never lift a fin to stop you.
  • Extreme Omnivore: He prefers fish, but he's not picky about what he eats, considering all the stuff one can find within his belly.
  • Gentle Giant: Don't let his size fool you: he's a kind soul.
  • No Sense of Personal Space: After ridding him of Ganondorf's curse, he opens up his mouth whenever you approach his alter, inviting you in. Err, thanks, Jabu-Jabu.
  • Odd Job Gods: He's the patron deity of the Zora race.
  • Swallowed Whole: Link is inhaled by him after giving him an offering.
  • Super Toughness: Unlike the Great Deku Tree, he won't succumb to Ganondorf's death curse so easily. Stabbing the god's belly with your sword, setting off bombs (accidentally or intentionally) will hurt him, but never leave lasting damage.
  • The Voiceless: He never speaks a word. It's unknown if he even can talk.
  • What Happened to the Mouse?: After Ganondorf takes over, Jabu-Jabu is mysteriously absent, leading many gamers to speculate what exactly happened to him. note Although a Dummied Out scene shows Jabu during the game's end credits
  • Womb Level: Uniquely in the Zelda series, he serves as not only a character, but an entire dungeon as well.

    The Gerudo 

https://static.tvtropes.org/pmwiki/pub/images/gerudo_guard.png

An all-female desert people. One male is born to their species every hundred years; normally, they seduce Hylian men.


  • Amazon Brigade: The entire race is female, and it is required by law that they obey their king, the sole male born in 100 years.
  • Bedlah Babe: Many of them wear Bedlahs.
  • Defeat Means Friendship: After realizing that Link is a Worthy Opponent, they agree to let him join their group and give him access to their fortress. They seem to be unaware he was Ganondorf's foe.
  • Desert Bandits: They work as thieves.
  • Fantasy Counterpart Culture: They have a vaguely Middle Eastern culture (being desert-dwellers) with a star and crescent as their initial symbol until it was changed in future versions.
  • Elite Four: When rescuing the carpenters from the fortress, you get to confront four dual sword wielding Gerudo guards. They are like the Stalfos, but a bit more agile. They also have a spinning attack that will knock Link out immediately if it connects; this will prompt the guard to mock Link before he's thrown back into a cell.
  • Honor Among Thieves: It's subtly implied that not all the Gerudo may not have actually wanted to serve Ganondorf in the adult years, as several were seen celebrating Ganondorf's defeat at Lon Lon Ranch. Granted, they weren't quite as brave about it as Nabooru, who was willing to defy him and their ancient traditions, but still.
  • Mini-Boss: Four of the Gerudo in their hideout actually need to be fought by Link in duels; they are fast and tricky, but each one drops a key for a carpenter cell.
  • Naginatas Are Feminine: All of the guards use naginatas.
  • One-Gender Race: Save for the exception noted above. Gossip stones imply that they tend to marry (or at least seduce) men from the rest of the country to propagate themselves. Only one male Gerudo is born every hundred years and he is to lead his female companions. Ganondorf is this man during the events of the game.
  • Punch-Clock Villain: They only seem to be going along with Ganondorf's plans because he's their king. It's implied that they were negatively influenced by Twinrova's leadership. After Link frees the carpenters, they see him as a Worthy Opponent and stop attacking him.
  • Toxic Friend Influence: Its implied Twinrova's influence was making the Gerudo worse, and their deaths improved the tribe for the better.

Villains/Bosses

    Ganondorf 

https://static.tvtropes.org/pmwiki/pub/images/Both_Ganons_OoT_5529.png
Click to see Ganon https://static.tvtropes.org/pmwiki/pub/images/OoT_Ganon_2810.png

Voiced by:Takashi Nagasako

"As I thought, you held the keys to the Door of Time! You have led me to the gates of the Sacred Realm... Yes, I owe it all to you, kid!"

Ganondorf, King of the Gerudo, and, not much later, Great King of Evil. He seeks the power of the Triforce, but, due to his unbalanced heart, causes it to split into its three basic components, and is only able to seize one of them: The Triforce of Power, the one virtue most prevalent in his heart. Of course, one third of the power of the goddesses isn't a bad share on its own, granting him tremendous physical and magical power and making him nearly immortal, and with it he easily takes over Hyrule in the seven years of Link's absence. However, just one piece of the Triforce still isn't enough to grant him his wish. And so, his search for the remaining pieces continues…


  • Alas, Poor Villain: Zelda invokes this In-Universe after Ganondorf is seemingly killed by Link.

    Zelda: Ganondorf... pitiful man... without a strong, righteous mind, he could not control the power of the gods... and...

  • Amazing Technicolor Population: Ganondorf's model within the game is always an odd shade of green, though his pre Time Skip official artwork depicts his skin as olive.
  • Ambition Is Evil: He desires the power to rule the world more than anything. This is the reason the Triforces of Wisdom and Courage rejected him, as Power was the only thing he ever wanted.
  • And I Must Scream: After being defeated by Link, Ganondorf is banished by Zelda and the Six Sages into the Evil Realm, formerly known as the Sacred Realm. As he spirals into the white void of nothingness, Ganondorf can do little more than scream revenge upon his enemies' descendants before the gateway is sealed.
  • Arch-Enemy: This is where his centuries-long antagonism to many Links and Zeldas to come began.
  • "Ass" in Ambassador: Many of his early crimes, such as cursing the Deku Tree and blocking the entrance to Dodongo's Cavern, were done when he supposedly left Gerudo Desert to curry favor with the other races of Hyrule.
  • Badass Baritone: Befitting an evil and badass character like him, his voice is pretty deep.
  • Badass Cape: Wears a long cape after the timeskip.
  • The Bad Guy Wins: In the "Hero Defeated" timeline, he actually does manage to kill Link, but ends up getting sealed anyway, leading to the events of A Link to the Past and other games. And, of course, the whole second half of the game starts with him actually getting to the Triforce and using its power to rule Hyrule for seven years.
  • Batman Gambit: Uses Link and Zelda to gather the Spiritual Stones and open the Door of Time, then walks in and grabs the Triforce. If the Triforce hadn't fragmented, Ganondorf would have won.
  • Big Bad: The main villain and source of conflict, direct or not, for the game.
  • BFS: As Ganon, carries two swords that are bigger than Link is.
  • Boss Corridor: Has several before Link fights him; in addition to the torch-lined stairway before the actual boss door (which leads into the pit below Ganondorf's throne room), there's a stained-glass-lined stairway between this room and the throne room door, which leads to the main upper part of the boss room and the actual throne room. Then the exit corridor from the castle before he emerges from the rubble as Ganon counts.
  • Boss Subtitles:
    Great King of Evil

    Ganondorf

    • Subverted to great effect to indicate this is the final fight when he assumes his monstrous form, which plainly states:

    GANON

  • Breakout Villain: An interesting example. As the Big Bad of the franchise, Ganondorf was always meant to be popular, but Ocarina of Time is the game that made Ganondorf the man more popular than Ganon the demon beast. This was the main reason why Nintendo decided to go back to this design in Super Smash Bros. Ultimate after the design had been absent since the second game.
  • Card-Carrying Villain: "The Great King of Evil", anyone?
  • The Chessmaster: He plots to get into the Sacred Realm and acquire the Triforce, which goes off without a hitch. And when he fails to obtain the complete Triforce, he decides to use Link to locate Zelda for him.
  • Dark-Skinned Redhead: Due to his Gerudo heritage, he has dark skin and bright red hair.
  • Death-Activated Superpower: His transformation into Ganon.
  • Determinator: While prone to getting overconfident, he doesn't quit when things get difficult for him. Even losing a fight with Link and being crushed by his own castle, he still refuses to give up.
  • Depending on the Artist: In the official artwork of Ganondorf before the timeskip, he has an olive skintone, but his ingame model is always a shade of green.
  • Despotism Justifies the Means: More than happy to commit genocide by proxy upon the entire Goron race as a warning to other races who would dare oppose him.
  • Devil in Plain Sight: Both the child and adult timelines. See Obviously Evil for the first. In the adult one, everybody seems to know where he resides, but seeing as he's in castle floating over a giant lava pit, even Link can't go after him for most of the game.
  • Dual Wield: Does this with swords when he finally transforms into Ganon in the final battle.
  • Dying Curse: He swears to destroy all of Link and Zelda's descendants just as he is being sealed. This mirrors the curse that Demise placed on their ancestors in Skyward Sword.
  • Energy Ball: This is his primary attack when he's fought at the top of Ganon's Tower. He can either use a single ball, or conjure up a storm of them as a Desperation Attack. You get a taste of this after getting all three Spiritual Stones.
  • Evil Cannot Comprehend Good: Implied after his "death" during the first fight, Zelda claims without a kind and righteous heart, he could not control the power of the Triforce, and that's why he failed.
  • Evil Gloating: Does an Evil Laugh whenever he hits Link in the boss fight, or is allowed to shake off the energy ball's stun.
  • Evil Is Bigger: Even as a Gerudo he's a giant.
  • Evil Is Hammy: Even with all his shouting, Link is nowhere nearly as theatric as him.
  • Evil Laugh: Lets one out, almost a Verbal Tic, when things go his way, such as landing a hit on Link in their battle.
  • Evil Overlord: He takes over Hyrule in the seven-year time skip. When Link wakes up, he finds the world in chaos.
  • Evil Redhead: While this is a trait of the Gerudo, Ganondorf takes it further by almost entirely abandoning his people to the rule of his surrogate mothers while he becomes the Demon King.
  • Evil Sorcerer
Sours: https://tvtropes.org/pmwiki/pmwiki.php/Characters/TheLegendOfZeldaOcarinaOfTime
  1. Brass rat 2022
  2. Nordic steel armor
  3. Mission paw episode

The Legend of Zelda: Ocarina of Time

1998 video game

0000 video game

The Legend of Zelda: Ocarina of Time[a] is an action-adventure game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in November 1998, and in PAL regions the following month. Ocarina of Time is the fifth game in The Legend of Zelda series, and the first with 3D graphics.

It was developed by Nintendo EAD, led by five directors including Eiji Aonuma and Yoshiaki Koizumi, produced by series co-creator Shigeru Miyamoto, and written by Kensuke Tanabe. Veteran Zelda series composer Koji Kondo created the musical score. The player controls Link in the fantasy land of Hyrule on a quest to stop the evil king Ganondorf, by traveling through time and navigating dungeons and an overworld. The game introduced features such as a target-lock system and context-sensitive buttons that have since become common in 3D adventure games. The player must learn to play numerous songs on an ocarina to progress.

Ocarina of Time received widespread acclaim from critics and consumers and won several awards and accolades, who praised its visuals, sound, gameplay, soundtrack, and writing. It has been widely cited by numerous publications as one of the greatest video games of all time. It was commercially successful, with more than seven million copies sold worldwide. In the United States, it received more than three times more pre-orders than any other video game at the time, and was the best-selling game in the country that year. It is the highest-rated game of all time on the review aggregatorMetacritic.

A direct sequel, The Legend of Zelda: Majora's Mask, was released in 2000. In the early 2000s, Ocarina of Time was re-released as part of The Legend of Zelda: Collector's Edition promotional disc for the GameCube and for the iQue Player in China. An enhanced version of the game for the Nintendo 3DS, The Legend of Zelda: Ocarina of Time 3D, was released in 2011. Both versions feature Master Quest, an alternative version of the game including new puzzles and increased difficulty.

Gameplay[edit]

The child version of the game's protagonist, Link, stands in Hyrule field wearing his distinctive green tunic and pointed cap. In each corner of the screen are icons that display information to the player. In the upper left-hand corner, there are hearts, which represent Link's health, in the lower left-hand corner is a counter that displays the number of Rupees (the in-game currency) possessed by the player. There is a mini-map in the lower right-hand corner, and five icons in the upper right-hand corner, one green, one red, and three yellow, which represent the actions available to the player on the corresponding buttons of the N64 controller.

The player navigates the vast Hyrule Field, the central hub of the world. The on-screen display shows actions mapped to context-sensitive buttons.

The adult version of Link, armed with a sword and shield and wearing a green tunic, is fighting a bipedal wolf in front of the Forest Temple. Link's fairy companion, Navi, has turned yellow and hovers above the creature, which is now surrounded by yellow crosshair-like arrows.

When the player uses Z-targeting, the view shifts to a letterbox format and arrows indicate the targeted enemy. The player can then circle strafe around the enemy to keep their sight on them. In this particular screenshot, Link is fighting a Wolfos at the entrance to the Forest Temple.

The Legend of Zelda: Ocarina of Time is a fantasy action-adventure game set in an expansive environment.[1] The player controls series protagonist Link from a third-person perspective in a three-dimensional world. Link primarily fights with a sword and shield, but can also use other weapons such as projectiles, bombs, and magic spells.[2]: 22–25  The control scheme introduced techniques such as context-sensitive actions and a targeting system called "Z-targeting",[3][b] which allows the player to have Link focus and latch onto enemies or other objects.[2]: 11–12 [c] When using this technique, the camera follows the target and Link constantly faces it. Projectile attacks are automatically directed at the target and do not require manual aiming. Context-sensitive actions allow multiple tasks to be assigned to one button, simplifying the control scheme. The on-screen display shows what will happen when the button is pushed and changes depending on what the character is doing. For example, the same button that causes Link to push a box if he is standing next to it will have him climb on the box if the analog stick is pushed toward it.[3] Much of the game is spent in battle, but some parts require the use of stealth.

Link gains new abilities by collecting items and weapons found in dungeons or in the overworld. Not all are required—Ocarina of Time has several optional side quests and minor objectives that the player can choose to complete or ignore. Completing the side quests usually results in rewards such as new weapons or abilities. In one side quest, Link trades items he cannot use himself among non-player characters. This trading sequence features ten items and ends with Link receiving an item he can use, the two-handed Biggoron Sword, the strongest sword in the game. In another side quest, Link can acquire a horse. This allows him to travel faster but attacking while riding is restricted to arrows.[2]: 38 

Link is given an ocarina near the beginning of the game, which is later replaced by the Ocarina of Time. Throughout the game, Link learns twelve melodies that allow him to solve music-based puzzles and teleport to previously visited locations.[2]: 30  The Ocarina of Time is also used to claim the Master Sword in the Temple of Time. When Link takes the sword, he is transported seven years into the future and becomes an adult. Young Link and adult Link have different abilities. For example, only adult Link can use the Fairy Bow, and only young Link can fit through certain small passages. After completing certain tasks, Link can travel freely between the two time periods by replacing and taking the sword.[6]

Plot[edit]

Setting[edit]

Further information: Fictional chronology of The Legend of Zelda

Ocarina of Time is set in the fictional kingdom of Hyrule, the setting of most Legend of Zelda games. Hyrule Field serves as the central hub connected to several outlying areas with diverse topography and the races of Hyrule.[2]: 7–8 

Story[edit]

The fairy Navi awakens Link from a nightmare in which he witnesses a man in black armor pursuing a young girl on horseback. Navi brings Link to the Great Deku Tree, who is cursed and near death. The Deku Tree tells Link a "wicked man of the desert" cursed him and seeks to conquer the world, and that Link must stop him. Before dying, the Great Deku Tree gives Link the Spiritual Stone of the Forest and sends him to Hyrule Castle to speak with Hyrule's princess.[2]: 6 

At the Hyrule Castle garden, Link meets Princess Zelda, who believes Ganondorf, the evil sorcerer Gerudo king, is seeking the Triforce, a holy relic that gives its holder godlike power. Zelda asks Link to obtain the three Spiritual Stones so he can enter the Sacred Realm and claim the Triforce before Ganondorf reaches it.[7] Link collects the other two stones: the first from Darunia, leader of the Gorons, and the second from Ruto, princess of the Zoras. Link returns to Hyrule Castle, where he sees Ganondorf chase Zelda and her caretaker Impa on horseback, like in his nightmare, and unsuccessfully attempts to stop him.[8] Inside the Temple of Time, he uses the Ocarina of Time, a gift from Zelda, and the Spiritual Stones to open the door to the Sacred Realm. There he finds the Master Sword, but as he pulls it from its pedestal, Ganondorf, having snuck into the Temple after Link, appears and claims the Triforce.[9]

Seven years later, an older Link awakens in the Sacred Realm and is met by Rauru, one of the seven Sages who protects the entrance to the Sacred Realm. Rauru explains that Link's spirit was sealed for seven years until he was old enough to wield the Master Sword and defeat Ganondorf, the sorcerer king of evil, who has now taken over Hyrule.[10] The seven sages can imprison Ganondorf in the Sacred Realm, but five are unaware of their identities as sages. Link is returned to the Temple of Time, where he meets the mysterious Sheik, who guides him to free five temples from Ganondorf's control and allow each temple's sage to awaken.[11] Link befriended all five sages as a child: his childhood friend Saria, the Sage of the Forest Temple; Darunia, the Sage of the Fire Temple; Ruto, the Sage of the Water Temple; Impa, the Sage of the Shadow Temple; and Nabooru, leader of the Gerudos in Ganondorf's absence, the Sage of the Spirit Temple. After the five sages awaken, Sheik reveals herself to be Zelda in disguise, and the seventh sage. She tells Link that Ganondorf's heart was unbalanced, causing the Triforce to split into three pieces. Ganondorf acquired only the Triforce of Power, while Zelda received the Triforce of Wisdom and Link the Triforce of Courage.[12]

Ganondorf appears and kidnaps Zelda, imprisoning her in his castle. The other six sages help Link infiltrate the stronghold; Link frees Zelda after defeating Ganondorf, who destroys the castle in an attempt to kill Link and Zelda. After they escape the collapsing castle, Ganondorf emerges from the rubble and transforms into a boar-like beast named Ganon using the Triforce of Power, knocking the Master Sword from Link's hand; with Zelda's aid, Link retrieves the Master Sword and defeats Ganon. The seven sages seal Ganondorf in the Dark Realm; still holding the Triforce of Power, he vows to take revenge on their descendants.[13] Zelda uses the Ocarina of Time to send Link back to his childhood. Navi departs and young Link meets Zelda in the castle garden once more, where he retains knowledge of Hyrule's fate, starting with Hyrule's decline.[14]

Development[edit]

The Nintendo 64 with 64DDattached

Ocarina of Time was developed concurrently with Super Mario 64 and Mario Kart 64 for the Nintendo 64 (N64) by Nintendo's Entertainment Analysis & Development (EAD) division.[15]

Originally developed for the 64DD, a disk drive peripheral for the system,[16][17] development was eventually migrated from disk to cartridge media due to the high data performance requirements imposed by continuously reading 500 motion-captured character animations throughout gameplay.[18] Initially planned as a 16-megabyte game, it was later increased to 32 megabytes, making it the largest game Nintendo had created at the time.[19][20] Early in development, the team had concerns about the data storage constraints of the N64 cartridge; in the worst-case scenario, Ocarina of Time would follow a similar structure to Super Mario 64, with Link restricted to Ganondorf's castle as a central hub, using a portal system similar to the paintings that Mario uses to traverse the realm.[21] An idea that arose from this stage of development, a battle with a doppelganger of Ganondorf that rides through paintings, was used as the boss of the Forest Temple dungeon.[21]

While series co-creator Shigeru Miyamoto had been the principal director and producer of Super Mario 64, he was involved in the game’s production and now in charge of five directors by acting as a producer and supervisor of Ocarina of Time.[22][23] Different parts were handled by different directors, a new strategy for Nintendo EAD. Four or five initial teams grew over time, each working on different basic experiments, including scenario and planning, Link's actions, transforming classic 2D items into improved 3D form, camera experiments, motion capture, sound, special effects, and the flow of time.[24]

The developers were inspired by the chanbara sword technique, as seen in this photo.

Although the development team was new to 3D games, assistant director Makoto Miyanaga recalled a "passion for creating something new and unprecedented".[25] Despite the setting being a "medieval tale of sword and sorcery", Miyamoto used the chanbara genre of Japanese sword fighting as a model for the game's combat and was content with the positive worldwide reception.[26] The development involved more than 120 people, including stunt performers used to capture the effects of sword fighting and Link's movement.[27] Miyamoto initially intended Ocarina of Time to be played in a first-person perspective[28] to enable players to take in the vast terrain of Hyrule Field better and let the team focus more on developing enemies and environments. The concept was abandoned once the idea of a child Link was introduced, and Miyamoto believed it necessary for Link to be visible on screen.[29] Originally Z-targeting involved a generic marker, however Koizumi changed the design to that of a fairy to make it less "robotic". The fairy gained the name of the "Fairy Navigation System" amongst staff, and ultimately, this turned into the nickname "Navi", which in turn resulted in the "birth" of Navi's character. The "birth" of Navi was a pivotal point in the story's development.[30]

Some of Miyamoto's ideas were instead used in Super Mario 64, since it was to be released first.[15] Other ideas were not used due to time constraints.[22]Ocarina of Time originally ran on the same engine as Super Mario 64, but was so heavily modified that Miyamoto considers the final products different engines.[31] One major difference between the two is camera control; the player has a lot of control over the camera in Super Mario 64, but the camera in Ocarina of Time is largely controlled by the game AI. Miyamoto said the camera controls for Ocarina of Time are intended to reflect a focus on the game's world, whereas those of Super Mario 64 are centered on the character of Mario.[22]

Miyamoto wanted to make a game that was cinematic, yet distinguished from films.[22] Takumi Kawagoe, who creates cutscenes for Nintendo, said that his priority was to have the player feel in control of the action.[32] To promote this instantaneous continuity of cinematic gameplay, the cutscenes in Ocarina of Time are completely generated with real-time computing on the Nintendo 64 and do not use prerendered full-motion video.[22] Miyamoto's vision required this real-time architecture for the total of more than 90 minutes of cutscenes, regardless of whether the console had a vast medium like CD-ROM on which to store prerendered versions.[24] Toru Osawa created the scenario for the game, based on a story idea by Miyamoto and Yoshiaki Koizumi.[33][34][35][36][37] He was supported by A Link to the Past and Link's Awakening script writer Kensuke Tanabe.[37][38] Miyamoto said the real-time rendering engine allowed his small team of 3 to 7 cinematic developers to rapidly adjust the storyline and to focus on developing additional gameplay elements even up to the final few months of development, instead of waiting on a repeated prerendering process.[24] The dungeons were designed by Eiji Aonuma.[39]

Music[edit]

Ocarina of Time's music was written by Koji Kondo, the composer in charge of music for most of the games in The Legend of Zelda series. In addition to characters having musical themes, areas of Hyrule are also associated with pieces of music.[41] This has been called leitmotif in reverse—instead of music announcing an entering character, it now introduces a stationary environment as the player approaches.[42] In some locations, the music is a variation of an ocarina tune the player learns, related to that area.[42]

Beyond providing a backdrop for the setting, music plays an integral role in gameplay. The button layout of the Nintendo 64 controller resembles the holes of the ocarinas in the game,[43] and players must learn to play several songs to complete the game. All songs are played using the five notes available on an ocarina, although by bending pitches via the analog stick, players can play additional tones.[43] Kondo said that creating distinct themes on the limited scale was a "major challenge", but feels that the end result is very natural. The popularity of Ocarina of Time led to an increase in ocarina sales.[44]

The official soundtrack of Ocarina of Time was published by Pony Canyon and released in Japan on December 18, 1998.[45] It comprises one compact disc with 82 tracks.[45] A U.S. version was also released, although with fewer tracks and different packaging artwork. Many critics praised the music in Ocarina of Time, although IGN was disappointed that the traditional Zelda overworld theme was not included.[43] In 2001, three years after the initial release of Ocarina of Time, GameSpot labeled it as one of the top ten video game soundtracks.[41] The soundtrack, at the time, was not released in Europe or Australia. In 2011, however, a 51-track limited edition soundtrack for the 3DS version was available in a free mail out through a Club Nintendo offer to owners of the 3DS edition, as an incentive to register the product. The original musical theme for the Fire Temple area was altered before release of the game, due to Nintendo's policy of not including real religious references in their products, with the altered theme simply removing the chanting samples.[46]

Hero of Time, an orchestral recording of Ocarina of Time's score performed by the Slovak National Symphony Orchestra, was released by video game label Materia Collective in 2017. A vinyl version was published by iam8bit.[47] It was nominated for "Best Game Music Cover/Remix" at the 16th Annual Game Audio Network Guild Awards.[48]

Release[edit]

Ocarina of Time was first shown as a technical and thematic demonstration video at Nintendo's Shoshinkai trade show in December 1995.[3][49] Nintendo planned to release Super Mario 64 as a launch game for the Nintendo 64 and later release Ocarina of Time for the 64DD, a disk drive peripheral for the system that was still in development.[16][17] Issues regarding performance of the 64DD peripheral led to development being moved from disk to cartridge media, and thus the game would miss its scheduled 1997 holiday season release and was delayed into 1998.[18] They planned to follow its release with a 64DD expansion disk.[50]

Throughout the late 1990s, the Nintendo 64 was said to lack hit first-party games. Next Generation wrote that "Nintendo absolutely can't afford another holiday season without a real marquee title" and that Zelda was "one of the most anticipated games of the decade", upon which the Nintendo 64's fate depended.[51] In March 1998, Ocarina of Time was the most anticipated Nintendo 64 game in Japan.[52] Chairman Howard Lincoln insisted at E3 1998 that Zelda ship on time and become Nintendo's reinvigorating blockbuster, akin to a hit Hollywood movie.[51]

Customers in North America who pre-ordered the Ocarina of Time received a limited-edition box with a golden plastic card reading "Collector's Edition". This edition contained a gold-colored cartridge,[53] a tradition that began with the original Legend of Zelda (1986) for the Nintendo Entertainment System. Demand was so great that Electronics Boutique stopped pre-selling the game on November 3, 1998.[54]

Several versions of Ocarina of Time were produced, with later revisions featuring minor changes such as glitch repairs, the recoloring of Ganondorf's blood from crimson to green, and the alteration of the music heard in the Fire Temple dungeon to remove a sample of an Islamic prayer chant.[55][56] The sample was taken from a commercially available sound library, but the developers did not realize it contained Islamic references. Although popularly believed to have been changed due to public outcry, the chanting was removed after Nintendo discovered it violated policy of avoiding religious material,[56] and the altered versions of Ocarina of Time were made prior to the original release.[57]

Rereleases[edit]

Nintendo portedOcarina of Time to its next console, the GameCube, as part of The Legend of Zelda: Collector's Edition, a compilation of Zelda games. The port runs at a resolution of 640×480, quadruple that of the original, and supports progressive scan.[55][58] Another GameCube release included the original game and a second, more difficult "master quest" that was included as a pre-order bonus with The Legend of Zelda: The Wind Waker (2002) in Japan and North America[59] and included in GameCube bundles worldwide. It was also given to those who registered certain hardware and software or subscribed to official magazines and clubs.[60][61]

In February 2007, Ocarina of Time was released for the WiiVirtual Console service for 1000 Wii Points.[62] This version is an emulation of the Nintendo 64 version; as controller vibration is unsupported, the "Stone of Agony" item, which employs vibrations via the Nintendo 64 Rumble Pak controller accessory, has no function.[63] A five-minute demo of the game can be unlocked in Super Smash Bros. Brawl (2008). Ocarina of Time was rereleased on the Wii U Virtual Console worldwide on July 2, 2015,[64] this time including the original controller vibration.[65]

Ocarina of Time was one of the few games ported to the iQue Player.[66]

Nintendo 3DS remake[edit]

Main article: The Legend of Zelda: Ocarina of Time 3D

Link swims in the Water Temple while wearing the Zora Tunic, which allows him to breathe underwater.

In June 2011, Nintendo released Ocarina of Time 3D, an enhanced port for the Nintendo 3DS handheld console.[67] It was developed by Nintendo EAD with Grezzo, an independent Japanese studio headed by Koichi Ishii.[67] The game includes Master Quest and adds features including touchscreen and gyroscope controls,[68] a "Boss Challenge" mode,[69] instructional videos to guide stuck players,[70] and a modified version of the Water Temple with reduced difficulty.[71]

Master Quest[edit]

After completing Ocarina of Time, Nintendo developed a new version of the game for the then-unreleased 64DD peripheral with the working title Ura Zelda,[72] commonly translated as "Another Zelda".[73] Described as a second version of Ocarina with rearranged dungeons,[72] it contains new content, some that had been cut from Ocarina due to time and storage constraints.[74][75][76] In 1998, Ura Zelda was delayed indefinitely following problems with the development of the 64DD,[75] and was canceled due to the 64DD's commercial failure.[77] In August 2000, Miyamoto stated that Ura Zelda had been finished and that no online functions had ever been planned.[78]

Ura Zelda was ported to the GameCube in 2002 in Japan as Zeruda no Densetsu: Toki no Okarina GC Ura (ゼルダの伝説 時のオカリナ GC裏) and in 2003 in North America and Europe as The Legend of Zelda: Ocarina of Time Master Quest.[72][77][79] According to Miyamoto, the Ura Zelda was simple to port as it used few of the 64DD features.[77]Master Quest uses the same engine and plot of Ocarina of Time, but with increased difficulty and altered dungeons and puzzles.[55]

IGN's Peer Schneider gave Master Quest a mostly positive review, likening the concept to the second quest of the original Legend of Zelda. He felt that some redesigned areas were poorer than the original Ocarina of Time, and speculated that they may have been constructed from "second choice" designs created during development. He described the port as graphically improved, but containing no substantial improvement to the frame rate. He also expressed that controls translated to the GameCube controller felt clumsy. Nonetheless, he summarized Master Quest as a "sweet surprise for any Zelda fan" and wrote that he would have recommended it even at full price.[55] Zachary Lewis of RPG Gamer praised the revised puzzles, which require precise timing and find new uses for the Ocarina items, but wrote that players would be enthralled or frustrated by the increased difficulty.[80]

Reception[edit]

Reception

PublicationAward
CESA Award,[91]Edge,[92]EGM,[93]Games,[94]GameSpot,[95]Interactive Achievement Award,[96]Japan Media Arts Festival,[97] MMCA,[98]VSDA Award[99]Game of the Year
Computer and Video Games,[100][101]Edge,[102][103][104][105]Entertainment Weekly,[101]GameTrailers,[101]IGN,[106][107]Metacritic,[108]Next Generation,[101]Nintendo Power,[108][109][110]GameStats,[111]GameFAQs,[112] GamingBolt,[113]VideoGamer,[114]Game Informer,[115]Slant,[116]FHM,[117] Joystik,[118]PALGN[119]Greatest Game of All Time

On its initial Nintendo 64 release, Ocarina of Time received critical acclaim. It gained perfect review scores from the majority of gaming publications that reviewed it,[81][108] including Famitsu,[85]Next Generation,[88]Edge,[83]Electronic Gaming Monthly,[84]GameSpot,[87] and IGN.[43] The review aggregator websites Metacritic and GameRankings rank the original Nintendo 64 version as the highest and second-highest reviewed game of all time, respectively,[120][121] with average scores of 99/100 from Metacritic[d] and 98% from GameRankings.[82][81] The reviews praised multiple aspects of the game, particularly its level design, gameplay mechanics, sound, and cinematics. GameSpot reviewer Jeff Gerstmann wrote that Ocarina of Time is "a game that can't be called anything other than flawless",[87] and IGN called it "the new benchmark for interactive entertainment" that could "shape the action RPG genre for years to come".[43] Editors of GameTrailers called it a "walking patent office" due to the number of features it contains that became "industry standard".[122]

The graphics were praised for their depth and detail, although reviewers noted they were not always the best the console had to offer. Game Revolution noted the characters' faces, the "toughest graphical challenge on 3D characters", saying that the characters' expressions and animation featured "surprising grace".[123] IGN believed that Ocarina of Time improved on the graphics of Super Mario 64, giving a larger sense of scale.[43] Impressive draw distances and large boss characters were also mentioned as graphical highlights.[43] Although excelling in the use of color and the visibility and detail of the environment, reviewers noted that some graphical elements of Ocarina of Time did not perform as well as Banjo-Kazooie,[43][84] a game released for the same platform earlier that year. IGN said that the frame rate and textures of Ocarina of Time were not as good as those of Banjo-Kazooie, particularly in the marketplace of Hyrule Castle, which was called "blurry".[43]

Gameplay was generally praised as detailed, with many side quests to occupy players' time. IGN said players would be "amazed at the detail" of the environment and the "amount of thought that went into designing it". IGN praised the cinematics, citing great emotional impact and "flawless camera work".[24]EGM enjoyed that Nintendo was able to take the elements of the older, 2D Zelda games and "translate it all into 3D flawlessly".[84]Nintendo Power cited Ocarina of Time, along with Super Mario 64, as two games that "blazed trails" into the 3D era.[124] The context-sensitive control system was seen as one of the strongest elements of the gameplay.[43] Reviewers noted that it allowed for simpler control using fewer buttons, but that it occasionally caused the player to perform unintended actions.[3][43] The camera control was quoted as making combat "second nature",[43] although the new system took time for the player to get used to.[43][84]

The game's audio was generally well received, with IGN comparing some of Koji Kondo's pieces to the work of Philip Glass.[43] Many atmospheric sounds and surround sound were designed to effectively immerse the player in the game world. Some reviewers complained that the audio samples used in the game sounded dated;[43] others considered this a benefit, calling them "retro".[123] Game Revolution called the sound "good for the Nintendo, but not great in the larger scheme of things" and noted that the cartridge format necessitated "MIDI tunes that range from fair to terrible".[123]Pitchfork gave the official soundtrack album a 9 out of 10.[125]

Sales[edit]

Assisted by a large marketing campaign, Ocarina of Time was a strong commercial success. In the United States, over 500,000 preorders were placed, more than tripling the number of preorders for any previous video game,[126] and more than 1 million copies were sold there in less than a week.[98] In 1998, 2.5 million copies were sold, although it was released only 39 days before the end of the year; it earned $150 million in U.S. revenues, higher than any Hollywood film in the last six weeks of 1998.[127] In Japan, 820,000 copies were sold in 1998, becoming the tenth best-selling game of that year;[128] a reported 386,234 copies were sold in its first week there, surpassing the 316,000 first-week sales of Metal Gear Solid.[129] In the United Kingdom, 61,232 copies were sold during its first weekend.[98] During its lifetime, Ocarina of Time saw 1.14 million copies sold in Japan,[130] and 7.6 million copies worldwide.[131]

Awards[edit]

In 1998, Ocarina of Time won the Grand Prize in the Interactive Art division at the Japan Media Arts Festival.[97] It won six honors at the 2nd Annual Interactive Achievement Awards, including "Game of the Year", "Outstanding Achievement in Interactive Design", "Outstanding Achievement in Software Engineering", "Console Game of the Year", "Console Adventure Game of the Year" and "Console RPG of the Year", along with a nomination for "Outstanding Achievement in Character or Story Development".[96]Electronic Gaming Monthly gave it both the editors' choice and readers' choice awards for "Game of the Year for All Systems", "Nintendo 64 Game of the Year" and "Action RPG of the Year" as well as the readers' choice awards for "Best Music" and "Best Graphics", and it was runner-up for the reader's choice "Best Sound Effects" award.[132]Edge gave it the awards for "Game of the Year" and "Gameplay Innovation" and placed it 2nd place for "Graphical Achievement" (behind Virtua Fighter 3tb).[92]

Legacy[edit]

After publication, Ocarina of Time was featured on a number of compiled lists of best or most influential games. It was ranked the greatest video game of all time by numerous publications including Computer and Video Games,[100][101]Edge,[102][103][104][105]Entertainment Weekly,[101]GameTrailers,[101]IGN,[106][107]Next Generation,[101]Nintendo Power,[108][109][110]Game Informer,[115]Slant,[116]FHM,[117] and PALGN.[119] It also appeared on other lists of greatest games including those of Electronic Gaming Monthly[133] and IGN.[106][107][134][135] The game was placed second in Official Nintendo Magazine's "100 greatest Nintendo games of all time", behind only Super Mario Bros.[136]Game Informer ranked it as its 11th favorite game of all time and described it as "untouchable".[137] In May 2011, IGN held a tournament-style competition celebrating the 25th anniversary of the original The Legend of Zelda's release in which fans voted Ocarina of Time the greatest Zelda game; it beat Majora's Mask in the final round.[138]Rockstar Games vice president of creativity Dan Houser stated in 2012, "Anyone who makes 3-D games who says they've not borrowed something from Mario or Zelda [on the Nintendo 64] is lying."[139]Ocarina of Time has consistently been placed at number one in Edge's "top 100 games" lists: a staff-voted list in January 2000,[102] a staff- and reader-voted list in July 2007,[103] a list of "The 100 Best Games to Play Today" in March 2009,[104] and a 2013 readers' poll selecting the 20 best games released since the magazine's launch in 1993.[105]Edge concluded its 2009 list with, "Ocarina of Time is here in the list not because Nintendo had the power and wisdom to make a great game, but because it had the courage to make a unique one."[140]

Reception for the Master Quest and Virtual Console rereleases was positive; while some considered aspects of the graphics and audio to be outdated,[80][141] most thought that the game had aged well. The Master Quest version holds an average score of 89.50% on GameRankings and 91/100 on Metacritic.[142][143]IGN said in their review, "Ocarina of Time has aged extremely well",[55] and noted in regard to the game's graphics, "While the textures and models look dated, the game's wonderful visual presentation stood the test of time." Game Revolution said that although the game has "noticeably aged compared to brand new RPGs ... it's still a terrific game", awarding 91 out of 100.[144] In 2007, former GameSpot editor Jeff Gerstmann gave the Virtual Console port 8.9 out of 10, writing, "Even after nine years, Ocarina of Time holds up surprisingly well, offering a lengthy and often-amazing adventure".[63]

Notes[edit]

References[edit]

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Sours: https://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time
If Ocarina Of Time Was Created In 2020....

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Characters oot

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Beta Character Designs of Ocarina of Time - Zelda Cut Content

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Now discussing:

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